material preset_10_bodyMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1028
texture_unit
{
texture preset_10bodyL.png
}
}
}
}
material preset_10_bodyMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1028
texture_unit
{
texture preset_10body.png
}
}
}
}
material preset_10_headMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1028
texture_unit
{
texture preset_10headL.png
}
}
}
}
material preset_10_headMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1028
texture_unit
{
texture preset_10head.png
}
}
}
}
material preset_10_eyeMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1028
texture_unit
{
texture preset_10eyeL.png
}
}
}
}
material preset_10_eyeMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1028
texture_unit
{
texture preset_10eye.png
}
}
}
}
material preset_10_tailMat
{
technique
{
pass
{
alpha_rejection greater_equal 1028
texture_unit
{
texture preset_10tail.png
}
}
}
}
material preset_10_maneMat
{
technique
{
pass
{
ambient 2.0 2.0 2.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_10mane.png
}
}
}
}