It looks like it's because you have the code for the tail on there twice. Try this code instead:
material preset_11_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11body.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11bodyglow.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11body.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11bodyglow.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11head.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11headglow.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11head.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11headglow.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11tail.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11tailglow.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11mane.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11maneglow.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
It looks like it's because you have the code for the tail on there twice. Try this code instead:
material preset_11_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11body.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11bodyglow.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11body.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11bodyglow.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11head.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11headglow.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11head.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11headglow.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_11tail.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11tailglow.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11mane.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_11maneglow.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
Oh! Good job.. eh.. is it just me or am I too blind to read codes o.o
Don't worry, everyone makes little mistakes c: I've made plenty of code errors when it comes to presets myself xD But glad I could help!