Feral Heart

Game & Forum Discussion => Game Discussion => Topic started by: barghosts on June 25, 2016, 02:58:35 pm

Title: Thoughts on Activity?
Post by: barghosts on June 25, 2016, 02:58:35 pm
I'm not sure if someone has already made a topic of this or if it's still active, so I thought I'll make a discussion about this.

What are you thoughts on RPs that require being active?

For me I have mixed feelings about, this like having an active RP is something a lot of people hope to have, but at the same time it's difficult staying active unless you live a non-routine, boring life.

Like for example, I'm studying graphic design that requires 6 hours of my time, and then I have a job on top of that with a 5-day work schedule every week. The only time I'll ever be able to get online is at night time GMT+10:00 and by then everyone is either at work, school or asleep. This makes it hard for me to be an active member in any RP and disheartens me that when I DO come online I've been kicked from a group or 2 because of my busy schedule. I love RPing, but I can't RP when I have no groups to start off any of my posts.

What do you guys think?
Title: Re: Thoughts on Activity?
Post by: Warriorstrike on June 25, 2016, 03:22:30 pm
I'll move your topic over to the Game Discussion board, since the content here could still resonate with Feral Heart matters and doesn't have to off-topic. c:
Title: Re: Thoughts on Activity?
Post by: kinoei on June 25, 2016, 03:36:20 pm
It honestly bothers me.
Yeah, I get it, some have the time to get on daily to RP, but still, it's annoying. Some have stuff to do, which should be understandable, not just thrown away.
I also used to be in some groups, but got kicked, what, one day later? And that only because I had to log off, seriously, the leaders (Not all, some are very nice and understanding<3 Shoutout to those) should probably give others time, or at least try to contact people before kicking them out so they can talk stuff out.
Title: Re: Thoughts on Activity?
Post by: barghosts on June 25, 2016, 04:28:11 pm
I'll move your topic over to the Game Discussion board, since the content here could still resonate with Feral Heart matters and doesn't have to off-topic. c:
Thank you, I didn't know exactly where to put it. cx

It honestly bothers me.
Yeah, I get it, some have the time to get on daily to RP, but still, it's annoying. Some have stuff to do, which should be understandable, not just thrown away.
I also used to be in some groups, but got kicked, what, one day later? And that only because I had to log off, seriously, the leaders (Not all, some are very nice and understanding<3 Shoutout to those) should probably give others time, or at least try to contact people before kicking them out so they can talk stuff out.

Agreed, like some of the groups I'm in give you a week to come back online, and some of the groups with websites do have a "going away" sort of thread for anyone that'll be gone longer than the given time. But those that kick you for not coming on for like a day is down right arrogant and rude. (kudos to the RPs that gives players chances. <3) Perhaps they should have it where if you do not inform the group and you're going for about a week THEN they have free leave to kick the group. Like inform them through PM on the forums or try and catch someone online.
Title: Re: Thoughts on Activity?
Post by: Hakumi on June 25, 2016, 04:48:02 pm
I guess that's just how some people are so I can only respect their way and it's not like they're forcing you to join in the first place or anything. The person that wanted to join, made the choice. I guess it wouldn't hurt to ask that sort of question when you decide to, since you're possibly getting more info out of the group, but again, if you were aware of it and you still joined...not the 'leaders' fault.

Now, I guess it would be a problem if it was constantly shoved in your face as a remainder and it got to the point where it's ridiculous or something but that, but I don't mind it since it's not my group, nor, am I in such a thing.

When I make groups, I try to think about the other player's and, just like me, we all have lives outside the game. I don't expect them to be completely active everyday because some just can't do that but I do try to be fair about it, even set up like....a main day where the majority can hop on. I think 2 days out of the week for about an hour is fair enough. Gotta be strict and also lenient with sort of thing.

Awesome Topic ~!
Title: Re: Thoughts on Activity?
Post by: Lazy on June 25, 2016, 06:15:49 pm
I honestly have not joined a group in so long, mainly because my activity is sporadic. I may be on everyday for a month and then suddenly be gone for the same amount of time.
I understand that this is not exactly helpful to the group so I normal decline to be a loner and watch others. If they allow me to roleplay with them then that is awesome, as long as they dont expect me to join.
Not that I am saying that all groups expect their members to be active everyday, but I figure most would like you to be around for the roleplay to build with all their members, not just a few.
Title: Re: Thoughts on Activity?
Post by: Kynvuu on June 25, 2016, 06:27:32 pm
Interesting topic~
I have to say I'm mixed on this topic too though. I understand how important it is for RPs to have active members in order for it to stay alive, but demanding activity doesn't seem healthy for anyone. Lots of people try their hardest to balance their real lives and FH, and I think that there are some cases in which a group leader should be understanding of that. However, I can see how leaders would get upset with people who are constantly online, maybe on another character or RP, and not dedicating a fair amount of time to the active RP. I think that before you join an RP, you should carefully consider if you will have enough time for it, as neglecting a RP doesn't help the story or members move along any quicker.
Title: Re: Thoughts on Activity?
Post by: barghosts on June 25, 2016, 07:46:49 pm
Interesting topic~
I have to say I'm mixed on this topic too though. I understand how important it is for RPs to have active members in order for it to stay alive, but demanding activity doesn't seem healthy for anyone. Lots of people try their hardest to balance their real lives and FH, and I think that there are some cases in which a group leader should be understanding of that. However, I can see how leaders would get upset with people who are constantly online, maybe on another character or RP, and not dedicating a fair amount of time to the active RP. I think that before you join an RP, you should carefully consider if you will have enough time for it, as neglecting a RP doesn't help the story or members move along any quicker.
That I can understand, which is why I've made a rule for myself where I can't join anymore than 5 RPs and I want to join another one I have to kick myself from an already existing RP. And that And I will spend at least 2 hours on each RP so that I get some activity in but also get enough time to spend a fair amount of time on every RP I'm in.

I guess that's just how some people are so I can only respect their way and it's not like they're forcing you to join in the first place or anything. The person that wanted to join, made the choice. I guess it wouldn't hurt to ask that sort of question when you decide to, since you're possibly getting more info out of the group, but again, if you were aware of it and you still joined...not the 'leaders' fault.

Now, I guess it would be a problem if it was constantly shoved in your face as a remainder and it got to the point where it's ridiculous or something but that, but I don't mind it since it's not my group, nor, am I in such a thing.

When I make groups, I try to think about the other player's and, just like me, we all have lives outside the game. I don't expect them to be completely active everyday because some just can't do that but I do try to be fair about it, even set up like....a main day where the majority can hop on. I think 2 days out of the week for about an hour is fair enough. Gotta be strict and also lenient with sort of thing.

Awesome Topic ~!
I know where you're getting at, and I know that it's not always the leader's fault for kicking the member. But it's when they don't give you a chance to inform the group of your absence that annoys me. And again, time zones make it even more difficult to be online, especially when the group is offline.

I honestly have not joined a group in so long, mainly because my activity is sporadic. I may be on everyday for a month and then suddenly be gone for the same amount of time.
I understand that this is not exactly helpful to the group so I normal decline to be a loner and watch others. If they allow me to roleplay with them then that is awesome, as long as they dont expect me to join.
Not that I am saying that all groups expect their members to be active everyday, but I figure most would like you to be around for the roleplay to build with all their members, not just a few.
Fair point. It's important for the group RP to development with everyone or most of the members involved, so the few that were involved doesn't have to make up some story without knowing exactly how to go about it.
Title: Re: Thoughts on Activity?
Post by: Hakumi on June 25, 2016, 07:59:08 pm
I know where you're getting at, and I know that it's not always the leader's fault for kicking the member. But it's when they don't give you a chance to inform the group of your absence that annoys me. And again, time zones make it even more difficult to be online, especially when the group is offline.

Oh ja and that's something that everyone in the group needs to understand and not just the leader ( because even sometimes I think they forget that that's a huge factor ).
And they should at least be able to explain themselves or notify them about it, instead of kicking them out and such because just doing it for the sake of inactives ( even though it's only a day ) is a different story than actually being aware. ( If that made any sense ).
Title: Re: Thoughts on Activity?
Post by: barghosts on June 25, 2016, 08:01:21 pm
Quote
Oh ja and that's something that everyone in the group needs to understand and not just the leader ( because even sometimes I think they forget that that's a huge factor ).
And they should at least be able to explain themselves or notify them about it, instead of kicking them out and such because just doing it for the sake of inactives ( even though it's only a day ) is a different story than actually being aware. ( If that made any sense ).
Yeah I understand. I was in a group and saw them kick out a member after the lost connection 4 hours ago. It was rude as hell.
Title: Re: Thoughts on Activity?
Post by: Hakumi on June 25, 2016, 08:09:39 pm
Yeah I understand. I was in a group and saw them kick out a member after the lost connection 4 hours ago. It was rude as hell.

If that was on the same day, then I don't think that alone is fair. It's not giving the user a chance to explain what happened to them and their abrupt leaving. . . But then again, some people just have their own 'style' of doing things ~
Title: Re: Thoughts on Activity?
Post by: barghosts on June 25, 2016, 08:12:29 pm
Quote
If that was on the same day, then I don't think that alone is fair. It's not giving the user a chance to explain what happened to them and their abrupt leaving. . . But then again, some people just have their own 'style' of doing things ~
Mhm, there's no point in arguing with their choices.
Title: Re: Thoughts on Activity?
Post by: DarkLustyHumor on June 25, 2016, 09:00:49 pm
Personally I think the whole active/inactive thing is kind of stupid. I mean unless it's been a few months I don't think people should be kicked out. I do understand their reason for doing so, but at the same time people do have lives outside of Feral Heart. People tend to forget that when they get so engrossed in this game. From what I know, there isn't a limit to how many people can be in a group, so the idea of getting rid of people for not being extremely active when they have lives seems to be more of a power thing. Something people do to try and get the others to come on more often. It's unfair in my opinion.
Title: Re: Thoughts on Activity?
Post by: Siarczek on June 25, 2016, 09:05:54 pm
RP groups with strict activity checks are incredibly annoying imo. People have lives outside of FH. Even being on two/three days a week, which seems to be the most common activity rule in most RPs I see, is completely unrealistic for people like myself who are in college and have very little free time. I rarely ever join RPs because of this.

I don't think strict activity checks are necessary to keep a group active. Unchained, which was once one of the most successful and long-lasting RPs on FH, didn't have extremely strict rules regarding activity. The key to making an RP stay active is by actually having a sense of community. Don't make RPing feel like a chore- make it something to actually look forward to because you want to be involved in your community and interact with friends. That's how you get active, dedicated members and you won't have to worry about your group falling entirely apart when a few people may become inactive for a certain period of time due to whatever goes on in real life- there will always be others active.
Title: Re: Thoughts on Activity?
Post by: barghosts on June 25, 2016, 09:11:44 pm
Personally I think the whole active/inactive thing is kind of stupid. I mean unless it's been a few months I don't think people should be kicked out. I do understand their reason for doing so, but at the same time people do have lives outside of Feral Heart. People tend to forget that when they get so engrossed in this game. From what I know, there isn't a limit to how many people can be in a group, so the idea of getting rid of people for not being extremely active when they have lives seems to be more of a power thing. Something people do to try and get the others to come on more often. It's unfair in my opinion.
To add onto this, it'll actually take people away from joining because of the necessity to be continuously active.

RP groups with strict activity checks are incredibly annoying imo. People have lives outside of FH. Even being on two/three days a week, which seems to be the most common activity rule in most RPs I see, is completely unrealistic for people like myself who are in college and have very little free time. I rarely ever join RPs because of this.

I don't think strict activity checks are necessary to keep a group active. Unchained, which was once one of the most successful and long-lasting RPs on FH, didn't have extremely strict rules regarding activity. The key to making an RP stay active is by actually having a sense of community. Don't make RPing feel like a chore- make it something to actually look forward to because you want to be involved in your community and interact with friends. That's how you get active, dedicated members and you won't have to worry about your group falling entirely apart when a few people may become inactive for a certain period of time due to whatever goes on in real life- there will always be others active.
-Claps.- Couldn't have spoken it any better, my dear friend.
Title: Re: Thoughts on Activity?
Post by: CrazyCatLady on June 25, 2016, 09:18:10 pm
Demonzay good point really. Groups try to force activity which just makes it seem like a chore to do. Members are by no means obligated to join in whenever you snap your fingers or demand an activity boost. I stay away from rps in general because of this, I never know when I'll be in-game for longer than an hour max and roleplays just don't move at a very good speed hardly, with basic things taking half hour to just move everyone twenty feet. Which seems like a waste of my time if there has not been any plot progression in that half hour to begin with. So the actual act of roleplaying is a chore when it is like that, no matter how much you are into it.

If you demand your members to be active then allow for the roleplay to be something they want to be active in, is how I'll boil this down.
Title: Re: Thoughts on Activity?
Post by: ArcticGalaxy on June 25, 2016, 09:21:47 pm
It all really depends for me. I do like active roleplays don't get me wrong. But sometimes rps go inactive because of real life and all of that. And sometimes I'm fine with that. Rps that go out after not even a week just because the leader gets bored kinda irks me though, unless something actually happened IRL that was bad. Just my opinion.
Title: Re: Thoughts on Activity?
Post by: DarkLustyHumor on June 25, 2016, 09:23:43 pm
RP groups with strict activity checks are incredibly annoying imo. People have lives outside of FH. Even being on two/three days a week, which seems to be the most common activity rule in most RPs I see, is completely unrealistic for people like myself who are in college and have very little free time. I rarely ever join RPs because of this.

I don't think strict activity checks are necessary to keep a group active. Unchained, which was once one of the most successful and long-lasting RPs on FH, didn't have extremely strict rules regarding activity. The key to making an RP stay active is by actually having a sense of community. Don't make RPing feel like a chore- make it something to actually look forward to because you want to be involved in your community and interact with friends. That's how you get active, dedicated members and you won't have to worry about your group falling entirely apart when a few people may become inactive for a certain period of time due to whatever goes on in real life- there will always be others active.
I agree, it really does make it feel like a chore and actually deters me from being active because it feels more like a job than a game. If I end up in a group that says that I have to be very active, then I tend to actually lose interest in it more because I feel like it's another responsibility I have to deal with when I have enough outside of FH.
Title: Re: Thoughts on Activity?
Post by: Hakumi on June 25, 2016, 09:36:01 pm
Again, If you're going to make a group in general and you want everyone to be active and such, Just be dedicated and willing. Plan it out thoroughly and make adjusts if needed. As everyone basically mentioned, don't make it just another chore and just have fun with it.
Sometimes these groups that demands such a thing, forgets that this is a game, a game that is a part of people's lives and such and it's just a second escape for most. They don't need to be weighed down with even more responsibilities and all that, we get enough of that from Real Life itself.
I can understand if it was about.... one time you hear from them and they don't show up ever again ( unless something unexpected happen , because it will happen ) and then ja, you can do like a group clean / wipe, what have you, but don't just do it just cause.
Again, everyone has their ways of doing things, you don't necessarily HAVE to join the group if it's not your cup of tea. Sometimes groups are willing and open to suggestions on how they can improve, even increase activity and you're free to voice your opinions as long as you don't take it overboard if not, just kindly tell them and leave. Who cares what they may do, it's YOUR choice in the matter. Being active all the time ( and even I'm starting to see this now, hoping to adjust ) for multiple times a week for a certain amount of time, is stressful and I try to avoid such a thing if they're not willing to work with me or even others in the group.

All & All, not everyone can simply be pleased, whether it be in-game or not. In real life, if you're working, you gotta try and adjust if it's dire and if you truly need it, but in-game, you really don't need to be a part of the group because you're still giving up part of your time to work with theirs and it's not you're getting paid to do so or anything.
But ja, might not be making sense but still, if you don't want to be a part of a group for this or you see it as not fair, just leave. Simple as that.
Title: Re: Thoughts on Activity?
Post by: DarkLustyHumor on June 25, 2016, 10:07:13 pm
Again, If you're going to make a group in general and you want everyone to be active and such, Just be dedicated and willing. Plan it out thoroughly and make adjusts if needed. As everyone basically mentioned, don't make it just another chore and just have fun with it.
Sometimes these groups that demands such a thing, forgets that this is a game, a game that is a part of people's lives and such and it's just a second escape for most. They don't need to be weighed down with even more responsibilities and all that, we get enough of that from Real Life itself.
I can understand if it was about.... one time you hear from them and they don't show up ever again ( unless something unexpected happen , because it will happen ) and then ja, you can do like a group clean / wipe, what have you, but don't just do it just cause.
Again, everyone has their ways of doing things, you don't necessarily HAVE to join the group if it's not your cup of tea. Sometimes groups are willing and open to suggestions on how they can improve, even increase activity and you're free to voice your opinions as long as you don't take it overboard if not, just kindly tell them and leave. Who cares what they may do, it's YOUR choice in the matter. Being active all the time ( and even I'm starting to see this now, hoping to adjust ) for multiple times a week for a certain amount of time, is stressful and I try to avoid such a thing if they're not willing to work with me or even others in the group.

All & All, not everyone can simply be pleased, whether it be in-game or not. In real life, if you're working, you gotta try and adjust if it's dire and if you truly need it, but in-game, you really don't need to be a part of the group because you're still giving up part of your time to work with theirs and it's not you're getting paid to do so or anything.
But ja, might not be making sense but still, if you don't want to be a part of a group for this or you see it as not fair, just leave. Simple as that.

No you're making perfect sense, it's a shame that people often forget that Feral Heart is a game and it's meant to be fun and not a type of power struggle. Yes I understand people have different ways of doing things, I just wish it wasn't such a stressful thing at times. Don't get me wrong, I love Feral Heart and it can be really fun to be in groups, heck I can even have fun in a group I get stressed out in at times. But I try to work through it all, and I hope I can remind people that FH is a game. Of course I know that's not exactly something everyone will listen to and I don't want to go and change people, just wish people could see it as what it is, a place for fun. Work may be involved, yes that's true, but it's not fun when it becomes the whole entirety of the thing.
Title: Re: Thoughts on Activity?
Post by: Rostova on June 26, 2016, 07:29:02 pm
Aaah activity.

I have a plan for my new  roleplay, they should be on once or twice a week at least. And if they are going to be inactive for awhile they should let me know before they leave the roleplay one day. Or they could pm me on the forum, whichever they prefer.

 Everybody has lives outside of the game. Also, we all go on vacation sometimes.
 
Honestly, theres no reason to kick somebody from the roleplay for not being active for a day, or a few hours. People who do that should really think before they do that, there's no reason for kicking somebody for such a thing. School, work, and timezones are all issues when it comes to roleplays. Some people log on and nobody is ever online because of their timezone. I feel like the leader of the roleplay should notify the player when they are about to kick them, or give them a warning, like some floofs have said before me.

Grades and work are more important then getting on a game every two hours so the leader will be happy.

 But thats my opinion, and you might think differently.
Title: Re: Thoughts on Activity?
Post by: ForeverLoyal on June 28, 2016, 03:54:29 am
If anyone read the thing before I modified this post xD ignore it~

But activity....this is my view on it.

I've had my own roleplay for a good 9 years now and it started back in WolfQuest before coming here to the FH community. There have been times where the group has had it's ups and downs and times we literally thought the group was done for but once summer hit it picked up again and flawlessly gained more and more members that stuck around.
Right now my group is set up to where we will have an occasional 'activity check' every month but even then when we kick the inactive members it only ends up being 3-4 at most.

That being said, we understand as well that life gets in the way of coming online to RP, the group simply asks for a notice of some kind or a simple 'Hey I'm going to be away from this time to this time' or 'I'm having internet issues and also moving'. Things happen and if you can't control it then you can't control it.
Title: Re: Thoughts on Activity?
Post by: Vwang on June 30, 2016, 11:11:54 pm
I kinda like them the only thing I hate is that when they are super active and then you come on at night they kick you out and at the other time you can RP with them all day rather than having to RP the very first time you were there and never RP again
Title: Re: Thoughts on Activity?
Post by: lol_lions on July 01, 2016, 02:34:26 am
Activity is something I too struggle with and I'll admit, sometimes it ISN'T fair.
I've been on both ends of the stick.
The leader of the roleplay wants people who can keep their roleplay going and alive. They want people who will be there, as friends, packmates, clanmates. They want their plots to be carried out and sometimes the RP gets interesting enough to give the character life, and they become attached. They want others to put in the effort that they have.
However, members may not have the same time zone, or even the same schedule of wake-eat-sleep. Maybe they have jobs, school, etc. I wasn't able to roleplay almost all of this year's fall/winter/early spring due to high school and even without me doing any of my hobbies, I still failed to pass the school year. If I were committed to a roleplay, it would be a lot higher stress for me than just that.
But then we go back to how the leader sees it.

It's complicated, and is just but unjust at the same time. I think kicking after 2-3 weeks of inactivity suffices, unless the member has given a notice of absence, though. I've had my share of disappointment when I've been gone for 2-3 days and been kicked. It kinda hurts, almost.