Feral Heart
Help & Guidance => Game Help => Topic started by: fireflye97 on July 18, 2016, 10:06:01 pm
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So you guys know the Sky's Rim map I remade right? It looked like this:
(http://i66BannedImageSite/6hhz6x.png)
Well I went into the map now, but the islands are missing! It looks like this:
(http://i66BannedImageSite/bgpxfb.png)
The islands are completely gone. I restarted my game, and put it back up, but still the same results. The Islands are also still there in the map maker, but in game they're gone. Can someone help me with this?
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ah, this happened to me numerous times! all i did to fix it was reinstall the map, and it was solved.
dunno how it'd work with a self-made map, though >.<
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ah, this happened to me numerous times! all i did to fix it was reinstall the map, and it was solved.
dunno how it'd work with a self-made map, though >.<
Hm...I'll try deleting the map file on my game, then download it. I'll let you know how that goes.
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Sometimes adding custom objects to the default groups can mess things up. It's best to periodically go in-game while your map is in process and have a few testers to make sure things are appearing as they should ^^
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Sometimes adding custom objects to the default groups can mess things up. It's best to periodically go in-game while your map is in process and have a few testers to make sure things are appearing as they should ^^
I've been in game before with this and it was just fine. The islands were there, I took the screenies in game for the map. I went in just now and it was like this.
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Hm, weird. I'm gonna suggest what Fire did and reinstall the map
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ah, this happened to me numerous times! all i did to fix it was reinstall the map, and it was solved.
dunno how it'd work with a self-made map, though >.<
Alright I just reinstalled the map and it worked!
I'm going to say this for anyone else that has this problem: Just go to your terrains folder and delete the folder that has the map name you created, then re-download the map!
Thank you so much for the help!
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Glad to hear that you solve the issue. c: I'll lock up this topic since the problem has been fixed.