Feral Heart

Help & Guidance => Game Help => Topic started by: Drunken-Royalty on August 14, 2016, 11:49:02 am

Title: Map making
Post by: Drunken-Royalty on August 14, 2016, 11:49:02 am
Basically, since the update i've had no clue where all the objects and mainly the terrain height map goes!
Please any help appreciated!
Title: Re: Map making
Post by: Bawfle on August 14, 2016, 12:24:58 pm
It's all basically the same as before, dear. ^^

Terrain map (RGB colour, 513x513 or 1025x1025 Pixels, one layer) belongs in Local Disk (C:) \\ FeralHeart \\ media \\ terrains.
Height map (Grayscale, 513x513 or 1025x1025 Pixels, one layer) also belongs in Local Disk (C:) \\ FeralHeart \\ media \\ terrains.

As for installed/custom objects, the .object file (if there is one) belongs in Local Disk (C:) \\ FeralHeart \\ media \\ objects.
Lastly, all other object files such as; .mesh, .png/.jpg, .material etc.. belong in Local Disk (C:) \\ FeralHeart \\ media \\ objects \\ my_objects.

Nothing has really changed with how the FeralHeart folder works, we just have sub folders for items now, as well as sub folders in our textures folder!

However, if you're installing a map made by someone else, again it all works the same.
All .fho, .fhm, .fhw and .fhs files belong into Local Disk (C:) \\ FeralHeart \\ exports.
Title: Re: Map making
Post by: Drunken-Royalty on August 14, 2016, 12:31:17 pm
It's all basically the same as before, dear. ^^

Terrain map (RGB colour, 513x513 or 1025x1025 Pixels, one layer) belongs in Local Disk (C:) \\ FeralHeart \\ media \\ terrains.
Height map (Grayscale, 513x513 or 1025x1025 Pixels, one layer) also belongs in Local Disk (C:) \\ FeralHeart \\ media \\ terrains.

As for installed/custom objects, the .object file (if there is one) belongs in Local Disk (C:) \\ FeralHeart \\ media \\ objects.
Lastly, all other object files such as; .mesh, .png/.jpg, .material etc.. belong in Local Disk (C:) \\ FeralHeart \\ media \\ objects \\ my_objects.

Nothing has really changed with how the FeralHeart folder works, we just have sub folders for items now, as well as sub folders in our textures folder!

However, if you're installing a map made by someone else, again it all works the same.
All .fho, .fhm, .fhw and .fhs files belong into Local Disk (C:) \\ FeralHeart \\ exports.

Ahh that's fab, thank you for your help much appreciated! <3
Title: Re: Map making
Post by: Bawfle on August 14, 2016, 12:49:38 pm
You're very welcome, m'dear! I hope everything works out for you!
Title: Re: Map making
Post by: CarnivalCircus on August 14, 2016, 01:38:58 pm
So I saw this and thought I'd ask a question of my own. So I have a bit of a dilemma. I've been making maps for years and before the update, I could place a portal in my map, go to cape and it'd be there. No big deal. However, I just exported this map I just made today, after placing my portal and for some reason went I went to cape, the portal was no where in sight. So I went back to map maker, looked at my portal destination and everything s where it should be. Am I doing something wrong? Was there a change to portals after the update?
Title: Re: Map making
Post by: Bawfle on August 14, 2016, 02:13:39 pm
Well dear, since you have been installing maps and exporting/making maps for a while, I can only really think that you're having a hard time finding the portals.

When you export a map or install one, it will be directly around the corner of the arches in Cape of Distant Worlds.

However, I actually made a mod so you can see them more clearly. If you install it, you will see them for sure. Custom Portals - Improved (http://www.feral-heart.com/smf/index.php?topic=58069.0)
It's just that the default portals do not do well in such darkness, so people have a lot of trouble finding them.

Please be sure to make your own thread next time, though! If you reply to others it may clutter and you will probably not have anyone find your need for help!