Try importing it into the OGRE Particle Editor, you can edit the width and length of the particle's image there. There's a download on this video.
How to make an Impressive Title Shard (https://youtu.be/YHkpslVy45Y)
If ya need more than just that I can give you pictures.
Oh! I did not know I needed an outside source to resize particles. :o Thank ye very much, deary! I'll be working on that t'morrow and I'll let ye know how it goes.
Hehe, welcome! I'll try to figure out a way to change the size without using the Particle Editor, but working with the program makes it so much easier. When you edit the fire particle in the program you might wanna check if it got rid of the particle_system on the first line of the particle code in the files because FH won't like that. Also remember to change the material in your particle file back to the original if you edit the PE_materials file to import the fire texture in there. x3
Okay so I just edited a particle's width and height in the actual files, went in game, and put it into effects maker. It seemed to have worked.
Original
Modified
I edited the fire particle's files and everything went fine.
How did you edit your files?
I edited the fire particle's files and everything went fine.
How did you edit your files?
How odd! Well, here is the coding and how I edited it. I'm not too keen on working with coding, so I may 'ave totally messed it up when I tried to edit it.
particle_system Fire/Campfire
{
material Flare/Fire
particle_width 50 <-- originally 20
particle_height 50 <-- originally 20
cull_each false
quota 50
billboard_type point
// Area emitter
emitter Point
{
angle 20
emission_rate 15
time_to_live_min 1
time_to_live_max 1
direction 0 1 0
velocity_min 16
velocity_max 24
}
// Area emitter
emitter Box
{
angle 20
emission_rate 25
//time_to_live 1
time_to_live_min 1
time_to_live_max 1
direction 0 1 0
colour_range_start 1 1 0.4
colour_range_end 1 0.2 0
velocity_min 16
velocity_max 24
width 6
height 6
depth 1
}
affector Scaler
{
rate -16
}
}
particle_system Fire/Smoke
{
material SmokeMaterial
particle_width 20
particle_height 20
cull_each false
quota 40
billboard_type point
// Area emitter
emitter Box
{
angle 28
emission_rate 4
time_to_live_min 6
time_to_live_max 8
direction 0 1 0
velocity_min 20
velocity_max 24
width 8
height 8
depth 4
}
affector Scaler
{
rate 12
}
affector ColourFader
{
red -0.25
green -0.25
blue -0.25
alpha -0.25
}
}
And that's all I messed with the first time around, but it didn't work. I started changing other things to see if I was missing a key bit of coding, but nothing worked. Could it be that I tried making a whole different particle? I saved it as fireL.particle instead of just saving over the original because I wanted to keep that one f'er the normal campfire object.
When did the game crash?
Did you still enter Fire/Campfire into the game as a particle template?
If you didn't change the particle template name (What comes right after particle_system on line 1) and put that changed one into the game it won't work, as two files are sharing the same name.
When did the game crash?
Did you still enter Fire/Campfire into the game as a particle template?
If you didn't change the particle template name (What comes right after particle_system on line 1) and put that changed one into the game it won't work, as two files are sharing the same name.
It crashes upon opening the game after I 'ave made the new particle file.
But OH! I never renamed the actual particle templates. After I changed the names on them, the game is now running again! Many thanks f'er that.
And it works! Hallelujah! :D Thank ye very much Green. I guess all I needed to do was rename the templates, lol! The simple things that I overlook can be made into a book.