Feral Heart

Help & Guidance => Game Help => Topic started by: CosmoFursi on September 07, 2016, 08:26:02 pm

Title: Tricky Maps Are Tricky... Nyeh
Post by: CosmoFursi on September 07, 2016, 08:26:02 pm
(http://ci.memecdn.com/432/1683432.jpg)


so i'm trying to make a map (for myself obv) and i finished, and went in-game and only like 20% of one section's objects were there.

map maker:
(https://s21.postimg.org/c2jjfexhj/screenshot_09072016_142042904.png)


in-game:
(https://s12.postimg.org/w0965vmel/screenshot_09072016_142008423.png)


now i am still noob with maps, so i have no idea what happened. if all you expert map makerers could help out, please do x'3

thanks!
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: Enoki on September 07, 2016, 08:33:16 pm
Head into the Object Maker and load all the objects that are not showing up in-game and export them. What most likely has happened is FH can't find them in the objects' file order. Exporting should put these objects back into the file order.
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: CosmoFursi on September 07, 2016, 08:37:08 pm
nyeeeh

(https://s14.postimg.org/nh2a87mfl/screenshot_09072016_143537062.png)

same number of objects are still missing >.<
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: Ruby1234 on September 07, 2016, 09:13:02 pm
Quote from: Ruby1234
You might want to make a backup before trying this, but...

The best way to avoid any problems of this sort is to actually go to Object Maker, load up the objects you are using one by one, and save them to their own object group. I usually just save them under a group with the same name as the map, and then the "-Objects" suffix. Ex: if the map was Temple -> TempleObjects
It's easier if you leave all the actual Object Names the same.

Now, you can go through media>terrains>Temple (or whatever your map is actually named) and open TempleObjects.cfg (or again, whatever your map is actually named, "-Objects.cfg").

Inside is a list of all placed objects and their location, and each section is headed with the syntax of
[ObjectGroup/ObjectName]

Use Ctrl + H (or go to Edit... -> Replace)
Replace the old Object Group name(s) with your new one.

Save that, relaunch the game, load up the map, and export it then.
With everything in it's own group, you might have more luck.
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: CosmoFursi on September 07, 2016, 09:21:38 pm
(https://s10.postimg.org/rhduc716h/screenshot_09072016_151945247.png)

IT WORKED!

thank you so much for the help, guys! i got it to work!
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: Morgra on September 07, 2016, 09:41:35 pm
Did you solve it via Ruby1234's method? (Curious for future reference)
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: CosmoFursi on September 07, 2016, 09:43:51 pm
Did you solve it via Ruby1234's method? (Curious for future reference)

oh yesyes, i used ruby's solution owo
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: Morgra on September 07, 2016, 09:48:23 pm
oh yesyes, i used ruby's solution owo
Ahh okay, thank you :)
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: Ruby1234 on September 07, 2016, 10:04:06 pm
Happy to help, guys. The game just gets confused if you add it to existing groups, because the exported groups are saying there's new objects, but the ingame .fhos aren't.
Title: Re: Tricky Maps Are Tricky... Nyeh
Post by: Warriorstrike on September 07, 2016, 11:19:54 pm
I'll lock this up since you've now fixed the problem. The map looks quite pretty. c: