material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.gif
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.gif
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.gif
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.gif
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eyes.gif
}
}
}
}
material preset_11_eyeMatR
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
anim_texture preset_11body1.png preset_11body2.png preset_11body3.png 1
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
anim_texture preset_11body1.png preset_11body2.png preset_11body3.png 1
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
anim_texture preset_11head1.png preset_11head2.png preset_11head3.png 1
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
anim_texture preset_11head1.png preset_11head2.png preset_11head3.png 1
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
anim_texture preset_11eye1.png preset_11eye2.png preset_11eye3.png 1
}
}
}
}
material preset_11_eyeMatR
material preset_#_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_#scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_#body.png
}
}
}
}
material preset_#_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_#scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_#body.png
}
}
}
}
material preset_#_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_#scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_#head.png
}
}
}
}
material preset_#_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_#scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_#head.png
}
}
}
}
material preset_#_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_#scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_#eye.png
}
}
}
}
material preset_#_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_#scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_#eye.png
}
}
}
}
material preset_#_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_#scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_#tail.png
}
}
}
}
material preset_#_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_#mane.png
scroll_anim 1.0 1.0
}
}
}
}