Feral Heart
Help & Guidance => Game Help => Topic started by: Arandomperson on December 10, 2016, 10:19:37 pm
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All the objects that come with FH when you download it do not work. This includes Misc, Default, MyRocks, ect not working. The only one that works is MyGrass. I do not know why they dont work. I exported the objects separately and that didnt work.
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Do you mean that they aren't appearing ingame?
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I can use them in map maker but when i export the map and go in the map with my char they just poof!
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Did you place the .fho files in exports as well?
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There in the exports file, but they dont work
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Try also placing them in the objects folder or my_objects folder.
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Nope didnt work. And there in both folders.
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I think I might have an answer for you from a similar topic. What you'll need to do is go into Object maker and save the objects into a new group with your own name. Then after that, you'll need to edit the material file in Object group files. Here's an awesome walkthrough from Shazadah that seems to have fixed the same issue you are having. If it doesn't make sense I can do my best to help you (I have touched Map Maker/Object Maker for a long time
OK. To answer your question about making a new object group, it will only partially solve the problem here, but you'll have to do it yourself. And no, it isn't possible to rename an existing group without causing more problems.
Like Kynvuu explained, find the meshes you want and bring them into Object Maker to place them into a new group. This is easy to do by going to the mesh's already existing group and opening it into Object Maker, and just changing the Group Name, then save. Of its an object without a group, do what Kyn said and type the mesh in manually (so like if you want the oak tree mesh, type in oaktree.mesh, click Add New and then add the texture you want). Once it's all done and the objects you want are in a new group (no need to make a new group for every mesh, they can all be added into the same custom group) are saved, go through and export them.
Now, the next step is switching the objects in your map from the ones you used to ones you just made a group for. This is easier than a lot of people think. Head on over to terrains and find the folder with your map's name on it. Click that folder to open it. Inside you'll see .cfg/.material files that you can open with Wordpad, so open the one that says "MapNameObjects". In the document is a bunch of numbers for every object that's in the map, per object used. Those are the coordinates of your objects in your map. On each new line of numbers should be the name of the Object Group and the Object in that Group that was used. All you have to do is change the Object Group name to the new group you just made, and the Object name if you renamed the object for your group. Example, I want to change the trees I used in my map, so I find where it says [MyTrees/OakTree] and change it to [RandomGroup/WeirdTree]. Save the document (if a warning message pops up, just click yes), and open Map Maker to make sure all the objects are in place. If they are, then test the map in-game (no need to export if this worked), and you should see your objects. Making any sense? I hope it's thorough enough, but if not you can check out my video tutorial on it HERE, it might explain the process better than I did here.
Hopefully this helps you out if even a little bit. Good luck!
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Thank you!!
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Did it fix your issue? :)
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Yup!
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Great to hear! A mod will come by and lock this for you as the problem has been solved.
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I shall lock this, seeing as your issue has been fixed.