material preset_1bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1body.png
}
}
}
}
material preset_1bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1body.png
}
}
}
}
material preset_1_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1head.png
}
}
}
}
material preset_1_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1head.png
}
}
}
}
material preset_1eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eyeL.png
}
}
}
}
material preset_1eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eyeR.png
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_1tail.png
}
}
}
}
material preset_1_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_1mane.png
}
}
}
}
material preset_1_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1body.png
}
}
}
}
material preset_1_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1body.png
}
}
}
}
material preset_1_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1head.png
}
}
}
}
material preset_1_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1head.png
}
}
}
}
material preset_1_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eyeL.png
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eyeR.png
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_1tail.png
}
}
}
}
material preset_1_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_1mane.png
}
}
}
}