material rezpawood
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture rezpawood.png
}
material rezpawood
{
technique
{
pass
{
texture_unit
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture rezpawood.png
}
}
}
}
I wish I could say it worked. But the code didn't, its just the same texture as beforeIf you have two textures with the same name and file type, FH can do that.
Its wierd because I already retextured it... how can it have the original texture when I changed it. o_O
I wish I could say it worked. But the code didn't, its just the same texture as beforeIf you have two textures with the same name and file type, FH can do that.
Its wierd because I already retextured it... how can it have the original texture when I changed it. o_O
I changed the texture in my paint program to another wood texture, then saved it with same file name.
The texture wouldn't change, only keep the old one.
material rezpawood <-- Make a copy of this file, rename the file itself and this name.
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture rezpawood.png <-- Create a whole new texture, then change the new files texture reference to the name of the new texture.png
}
}
}
}