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I really couldn't find another place to put this, but would anyone be able to give me some pointers on how to make jewelry on presets? I have a character that I am trying to add some bangles/cuffs with gems on them and it's just not working out.
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This probably should be in Game Help, in my opinion! But I am not certain.
But, I do not make presets so I wish you the best of luck in getting assistance with this.<33 Sorry I cannot do so myself. ^-^"
Good luck fluff!
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It depends on what sort of things you want, it also can make a big impact on where the preset you want them.
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It depends on what sort of things you want, it also can make a big impact on where the preset you want them.
Well right now I'm trying to do a gold circlet with red stones, on the back left leg, towards the ankle. I'm just having problems with making it look realistic.
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1) If you have a fur texture, you'll need to erase where the anklet it so it doesn't show it as fur.
2) You could also add some shading to make it look realistic
3) You could search on google for gems and just put it onto the preset. I do that most of the time for piercings etc.
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I didn't know you could do that, how does that work?
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Which one? 3?
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Moving this over to Game help c:
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Yes, number three. I'm not so sure how to do two either but I'll have to figure that one out on my own cx
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3: You just get an image off the internet, and example is this:
(http://orig10.deviantart.net/344a/f/2012/199/2/a/gem_png_by_doloresdevelde-d57p0oz.png)
Now, save that to your computer and open it up in whatever application you're using. Copy and paste the gem onto the preset (ctrl V - ctrl C) and shrink it to the correct size.
2: Shading as in, shade and/or highlight areas of the anklet to make it look more realistic, like what you do with art to give it more of a 3D effect.
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Thank you, gonna go try that, gonna have to look up some stuff on shading cx
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Good luck!
PM me if you have any more questions. c:
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Put the gems/metalclasps ect on a separate layer (transparent layer) directly over where you want them to appear on the preset. Now save it as a separate layer from the preset so it's just a large transparent square with the jewelry drawn on it.
Using code like this [<---Like this but not the same]
material Preset#_Mat
{
receive_shadows off
technique
{
pass
{
lighting on
scene_blend alpha_blend
texture_unit
{
texture PresetSideBodyComponant-X.png
}
}
pass
{
lighting on
scene_blend alpha_blend
specular 0.5 0.5 0.5 1 128
texture_unit
{
texture JeweleryLayer.png
}
}
pass
{
lighting on
scene_blend alpha_blend
texture_unit
{
env_map spherical
texture semitransparentgold.png
}
}
}
}
And for the semi transparent gold or whatever you can use a texture. It could even be pictures of fluffy clouds on a sunny day it doesn't really matter that much. As long as you have made it & saved it as being largely transparent so you can see through it.
The jewelry layer would be the jewelry you draw/copypasted and it should appear on top of the preset later. With all the layers it should now sparkle. Just make sure you name all the pictures in a way that makes sense to you & your coding our you'll have a marshmellow.
Edit: sometimes the layers don't co-operate and you'll have to reverse the order of the gold & jewels but i don't think you'll have that problem this time.
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Put the gems/metalclasps ect on a separate layer (transparent layer) directly over where you want them to appear on the preset. Now save it as a separate layer from the preset so it's just a large transparent square with the jewelry drawn on it.
Using code like this [<---Like this but not the same]
material Preset#_Mat
{
receive_shadows off
technique
{
pass
{
lighting on
scene_blend alpha_blend
texture_unit
{
texture PresetSideBodyComponant-X.png
}
}
pass
{
lighting on
scene_blend alpha_blend
specular 0.5 0.5 0.5 1 128
texture_unit
{
texture JeweleryLayer.png
}
}
pass
{
lighting on
scene_blend alpha_blend
texture_unit
{
env_map spherical
texture semitransparentgold.png
}
}
}
}
And for the semi transparent gold or whatever you can use a texture. It could even be pictures of fluffy clouds on a sunny day it doesn't really matter that much. As long as you have made it & saved it as being largely transparent so you can see through it.
The jewelry layer would be the jewelry you draw/copypasted and it should appear on top of the preset later. With all the layers it should now sparkle. Just make sure you name all the pictures in a way that makes sense to you & your coding our you'll have a marshmellow.
Edit: sometimes the layers don't co-operate and you'll have to reverse the order of the gold & jewels but i don't think you'll have that problem this time.
Could you maybe PM me? 'Cause none of that made sense, the only things I mess with in the coding is to make a double sided preset.
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OK but i think i goofed the code, leaving out a few lines that would only make the jewelry shine & end up with everything shining.
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(http://i.imgur.com/9wUJIxu.png)
For anyone reading this thread in the future... Here is what i used. In theory you can make the jewel & even the facets of the jewel separately with separate reflections if you're keen enough.