Feral Heart

Help & Guidance => Game Help => Topic started by: dlbuck99 on March 19, 2017, 11:05:08 pm

Title: Game Crashes Upon Loading Map
Post by: dlbuck99 on March 19, 2017, 11:05:08 pm
I'm trying to make a fairly detailed map in FH, but when I type in the name of the file into the Terrain, it crashes. I made it all one layer, it's Greyscale, and 513x513. I dunno what's going on?? I have had this problem before with the old version of FeralHeart when I had used very detailed maps.
(http://orig14.deviantart.net/cf8e/f/2017/078/3/d/thelake_by_preslasia-db2vy7m.png)
^^^ the map I made and trying to use.
Title: Re: Game Crashes Upon Loading Map
Post by: Astraea on March 19, 2017, 11:07:26 pm
This has happened to me a couple times when I was in Map Maker.
It might just be the files in the Grayscale you've used, or it could possibly be too big or such.

I am not sure but I used another Grayscale when this happened to me.
Best of luck.<3
Title: Re: Game Crashes Upon Loading Map
Post by: Edolicious on March 19, 2017, 11:20:36 pm
Maybe it's something listed below? (Though it does repeat a few of the things you said you already checked.)

From the manual section here on the site explaining heightmaps

Quote
(~Note~)

If you were to create a heightmap on your own there's a few preferences it must follow and it has the very same as the heightmap used above and below. When your create/save a heightmap it must/should follow these rules.

1. It must be saved into a PNG format

2. It can only consist of 1 layer!(If you use more the game will crash upon importing it) Make sure you flatten/merge the layers on the image before saving it.

3. The image must be saved/edited in grayscale mode and cannot consist of or use colours(If not the game will crash)

4. The Image size should be even on both size, the standard size is 513 x 513 pixels.

5. The use of "Alpha Channel" should be left unmarked/turned off.

If something is not followed in that list it could very well crash your game until you sort it out.

Here it's explained in video.
http://www.youtube.com/watch?v=ZTO8tyhSQPU&list=PLCrTZGtLFJkJeB1qYGae-WGR_gSEj_xPf&index=1 (http://www.youtube.com/watch?v=ZTO8tyhSQPU&list=PLCrTZGtLFJkJeB1qYGae-WGR_gSEj_xPf&index=1)

I hope we can help you get into that map. It looks wonderfully made.
Title: Re: Game Crashes Upon Loading Map
Post by: dlbuck99 on March 19, 2017, 11:20:53 pm
I tried copying and renaming it to something else to see if it work..
With no luck.
Title: Re: Game Crashes Upon Loading Map
Post by: dlbuck99 on March 19, 2017, 11:21:42 pm
Maybe it's something listed below?

From the manual section here on the site explaining heightmaps

Quote
(~Note~)

If you were to create a heightmap on your own there's a few preferences it must follow and it has the very same as the heightmap used above and below. When your create/save a heightmap it must/should follow these rules.

1. It must be saved into a PNG format

2. It can only consist of 1 layer!(If you use more the game will crash upon importing it) Make sure you flatten/merge the layers on the image before saving it.

3. The image must be saved/edited in grayscale mode and cannot consist of or use colours(If not the game will crash)

4. The Image size should be even on both size, the standard size is 513 x 513 pixels.

5. The use of "Alpha Channel" should be left unmarked/turned off.

If something is not followed in that list it could very well crash your game until you sort it out.

Here it's explained in video.
http://www.youtube.com/watch?v=ZTO8tyhSQPU&list=PLCrTZGtLFJkJeB1qYGae-WGR_gSEj_xPf&index=1 (http://www.youtube.com/watch?v=ZTO8tyhSQPU&list=PLCrTZGtLFJkJeB1qYGae-WGR_gSEj_xPf&index=1)

I hope we can help you get into that map. It looks wonderfully made.

None of these are the issue, although the Alpha layer might be a thing, so I'll see about it.
Title: Re: Game Crashes Upon Loading Map
Post by: dlbuck99 on March 19, 2017, 11:22:31 pm
Aaand it was the Alpha Channel! Alright this can be locked now.
Title: Re: Game Crashes Upon Loading Map
Post by: Morgra on March 20, 2017, 12:15:46 am
Alpha channels are often the culprits. I sometimes suggest people try saving the file in another image-editing software such as Paint to resolve this. Weird little trick :P

Glad you found the problem! Locking this up for you :)