Feral Heart

Help & Guidance => Game Help => Topic started by: floof on April 26, 2017, 04:03:49 am

Title: Presets: Translucent Mane
Post by: floof on April 26, 2017, 04:03:49 am
Hello!

Today I've been having an issue with making my preset. You see, I'm not sure why, but whenever I try to make the mane, it is somewhat transparent. It's driving me mad! Its a pretty cool effect, but not what I'm going for.

I can't really seem to figure out what's going wrong, but here is a picture and my mane texture.

(http://i.imgur.com/6r5JOBI.png)

Mane:
(http://i.imgur.com/QouHrV7.png)
Unfortunately I don't have the original SAI file because I ragequit and deleted it without saving.  >:(

Any help would be appreciated!
Title: Re: Presets: Translucent Mane
Post by: Chipz on April 26, 2017, 04:08:01 am
Try replacing the mane material with {Replace '8' with the number of your preset};
Quote
material preset_8_maneMat
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 128
   texture_unit
   {
    texture preset_8mane.png
   }
  }
 }
}
Title: Re: Presets: Translucent Mane
Post by: floof on April 26, 2017, 04:09:30 am
Try replacing the mane material with {Replace '8' with the number of your preset};
Quote
material preset_8_maneMat
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 128
   texture_unit
   {
    texture preset_8mane.png
   }
  }
 }
}
Oh my god I completely forgot about that part thank you.
Title: Re: Presets: Translucent Mane
Post by: Chipz on April 26, 2017, 04:10:31 am
Try replacing the mane material with {Replace '8' with the number of your preset};
Quote
material preset_8_maneMat
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 128
   texture_unit
   {
    texture preset_8mane.png
   }
  }
 }
}
Oh my god I completely forgot about that part thank you.
No worries m'dear
Title: Re: Presets: Translucent Mane
Post by: Morgra on April 26, 2017, 04:11:41 am
Locking this as the problem seems to have been resolved.