material preset_5_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture PresteBody1.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetBody.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_5_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture PresteBody1.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetBody.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_5_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture PresteHead1.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetHead.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_5_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture PresteHead1.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetHead.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_5_eyeMatL
{
technique
{
pass
{
specular 1.0 1.0 1.0 128
texture_unit
{
texture Preset_yepEye.png
}
}
}
}
material preset_5_eyeMatR
{
technique
{
pass
{
specular 1.0 1.0 1.0 128
texture_unit
{
texture Preset_5EyeR.png
}
}
}
}
material preset_5_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_5tail.png
}
}
}
}
material preset_5_maneMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_5main.png
}
}
}
}