You need to export from the preset in game
Then the files can be located in FeralHeart>Presets And then you can search your user, for you it would be "drowsycat_#.fhp"
Sorry if that made no sense at all!
You actually need to export your preset into a .fhp file. This can be done on the last tab in the Preset Maker.
Exporting your Preset
After making this preset, you will need to upload it to a file that the game can use and read as a preset. This filetype is known as .fhp. The game will export to .fhp on it's own. All you have to do is press the Export button to make this happen.
To do this, go into Preset Maker and go to the final tab on the very right and select the Export option. It should load through and say that the export is complete or finished. Where the Export button is located is shown below.
(http://i.imgur.com/MfPHCHv.png)
Once that is all set, you will need to navigate to FeralHeart > presets and find the file you just exported. Your file should look something like this:
drowsycat_#.fhp
Whereas, the # sign is the number of the preset folder that you had when creating this preset
You just need to know where this file is for when you upload it to the sync.
You actually need to export your preset into a .fhp file. This can be done on the last tab in the Preset Maker.
Exporting your Preset
After making this preset, you will need to upload it to a file that the game can use and read as a preset. This filetype is known as .fhp. The game will export to .fhp on it's own. All you have to do is press the Export button to make this happen.
To do this, go into Preset Maker and go to the final tab on the very right and select the Export option. It should load through and say that the export is complete or finished. Where the Export button is located is shown below.
(http://i.imgur.com/MfPHCHv.png)
Once that is all set, you will need to navigate to FeralHeart > presets and find the file you just exported. Your file should look something like this:
drowsycat_#.fhp
Whereas, the # sign is the number of the preset folder that you had when creating this preset
You just need to know where this file is for when you upload it to the sync.
AH! That makes a lot more sense !! Thank you so much ahhhh
Okay, nothing wrong with the coding itself. Have you made sure that the files that make up your preset (the body file, head file, eye file, mane file and tail file) all correspond with the names and filetypes within the material file?
You can change the section in your material file where it lists out "texture preset_3body.jpg" to match the file name and file type of what your body file is.
For example, you look in your folder and your body file texture file is called "bodytexture" and the filetype of it is ".png"
You would then go in the .material file and under both the left and right sides of your body material sections, it would look like
This: texture bodytexture.png
Not this: texture preset_3body.jpg
And this is what it would look like in your code
Do not copy and paste this code as this only contains the body portions of the code to show you what the filename and type change would look like.
material preset_3_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture bodytexture.png
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture bodytexture.png
}
}
}
}
Once you are done making sure all of the files match up in the folder and in the material file, be sure to save your material file and test out your preset in Preset Maker.
Okay, nothing wrong with the coding itself. Have you made sure that the files that make up your preset (the body file, head file, eye file, mane file and tail file) all correspond with the names and filetypes within the material file?
You can change the section in your material file where it lists out "texture preset_3body.jpg" to match the file name and file type of what your body file is.
For example, you look in your folder and your body file texture file is called "bodytexture" and the filetype of it is ".png"
You would then go in the .material file and under both the left and right sides of your body material sections, it would look like
This: texture bodytexture.png
Not this: texture preset_3body.jpg
And this is what it would look like in your code
Do not copy and paste this code as this only contains the body portions of the code to show you what the filename and type change would look like.
material preset_3_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture bodytexture.png
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture bodytexture.png
}
}
}
}
Once you are done making sure all of the files match up in the folder and in the material file, be sure to save your material file and test out your preset in Preset Maker.
OH IT WORKED!!! THANK YOU!!!