Hiya!
I'd like to have a look in your coding to see if there's anything wrong in there, as that's usually the case with this issue. You can put your code in an easy-to-read format like this:
[code]Paste entire code contents here[/code]
Also, please provide the filename of the image(s) in question and what filetype they are. That way we can see if it matches up correctly.
material preset_8_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scrollL.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8bodyL.png
}
}
}
}
material preset_8_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scrollR.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8bodyR.png
}
}
}
}
material preset_8_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scrollL.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8eyeL.png
}
}
}
}
material preset_8_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scrollR.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8eyeR.png
}
}
}
}
material preset_8_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8tail.png
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8mane.png
scroll_anim 1.0 1.0
}
}
}
}
material preset_8_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8bodyL.png
}
}
}
}
material preset_8_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8bodyR.png
}
}
}
}
material preset_8_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8eyeL.png
}
}
}
}
material preset_8_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8eyeR.png
}
}
}
}
material preset_8_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8tail.png
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8mane.png
scroll_anim 1.0 1.0
}
}
}
}