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Hello, I've created a heightmap for my custom map and the game still crashes when I try to put it in. I've set the image to greyscale, removed the alpha channel, and flattened the image. Is there anything else I can do? Can somebody take the file and edit it so I can put it in the game? Thanks.
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I've also heard that changing the map to 512x512 works for some people as well as changing the name to something less common.
or even this might help
http://creationoasis.weebly.com/map-maker.html
Maybe try that for starters? : o
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Ive tried all of those and nothing has worked.
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Have you tried this one too?
http://lilacrats.deviantart.com/art/How-to-make-a-Feral-Heart-Map-264528059
If it still doesn't work try this also
https://wn.com/feral_heart_map-making_tutorials~getting_heightmap_in-game-crashes
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Yes.
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Only other thing i can suggest is this:
This is the simpler version of making a map. It's pretty much placing objects, typing a few things and your done. Let's learn how.
Open FeralHeart, and go into Tools, then Map maker.
[TIP- Save your map. Save it every five or ten minutes, to be safe. You don't want your computer to crash after an hour of hard work, and lose everything, do you?]
MAP TAB
Map Name - Enter a name for your map
Map display name - Enter a display name for your map
Save - Save your map
Export - Send your map to the FeralHeart game, where you can access it via the Cape of Distant Worlds
Test - Test your map
Show collisions - Show all the collisions
Has portal - Click this and enter information, to enable access to the Cape of Distant Worlds when in-game
Load - Load the highlighted map
WORLD TAB
Terrain Height Map - Change the terrain
Terrain Alpha Map - Add a mask
Terrain Texture - Change the floor texture.
Width - Change the Width of your map
Height - Change the Height of your map
Boundary - Change the boundary of your map
Sky - Toggle sky
Sky file - Enter sky file
Weather file - Enter weather file
Ocean - Toggle ocean
Ocean height - Change the height of the ocean.
OBJECTS
Object group - Choose an object group
Object - Choose an object
New object - Place the object (M to move, C to clone)
Gate - Change gate settings
New gate - Add gate
New water - Add water
CONTROLS
Select type - Select type of object to control
Move - Move the object
Clone - Clone the object
X,Y,Z Position - Move the object
X,Y,Z Scale - Change the size
Reset - Reset direction
Pitch, Yaw, Roll - Change direction
Place on Mesh - Place on another mesh it comes in contact with
Randomize clone - Randomise the direction of the clone
Update - Update the state of the object
Delete - Delete object
Hide - Hide object
Show all - Show all objects
TERRAIN AND MASK MAKING.
You want to make your own Terrains and Masks right? Okay, let's learn!!
Open your art program and create a new image 512x512, GRAYSCALE.
[TIP-THIS IS VERY IMPORTANT. Be sure you use only ONE layer when editting your height maps. Many people have this issue and think that flattening the image fixes it. Well it doesn't! Be sure as you edit, you only color on the already provided layer, the 'background' layer.]
Now then, colour the entire thing in a middle-shade of grey. Now you can start editing this beauty. When coloring your height-map you should know that white represents the highest parts of your map, and black represents the lowest level or the deepest places on your map. Just add whites. greys and blacks and create the perfect place.
[NOTE- If you don't already know, this is a bird's-eye-view of your map.]
If you have a program like photoshop or gimp, then the Smudge tool and the Blur tool are very handy when making maps. It allows you to add more detail and smooth out rough edges.
When you've finished, you can simply save the height map in the terrains folder, MapnameTerrain.png, but once you've created your map ingame, it will make a new folder, and you need to place your heightmap into there.
Obviously, Replace "Mapname" with the name of your area (e.g. MountainTerrain.png)
WOW! That's a right booooootiful map! Let's get some masks going.
What is a Mask? Simple! Its the image that will apply the textures to your map. Simple, right?
Create a new file (RBG, 512x512) What I do, so I know where I'm applying my textures, is I will copy and paste my heightmap into the mask, make a layer above it, and go on that way!
Now, you can color onto it however you want! Heres what you need to know about the coloring:
1st
2nd
3rd
So, yeah. I'll just sit here while you edit your map. Go along now, enjoy yourself.
[TIP- Where the darkest parts of your heightmap are, you should put a colour there, for then you can put some sand, for the underwater parts, if you are putting water there.]
WOAH. THAT. IS. EPIC. We gotta get that into game!
Come on. Open FeralHeart, go into tools, then into map maker. Create or open a map you want your terrain and mask on, then go to the World tab. Now, you click the Terrain Height Map text box, and enter the entire title of your heightmap,(e.g. MountainTerrain.png) then click out and wait for it to load up. Your smexy map is up, let's get some terrains. Click the Terrain Alpha Map text box, and enter the entire title of your mask, (e.g. MountainMask.png) .
Now add objects and ocean and terrains and stuff, then SAVE YOUR WORK if you haven't already.Then just click "Export" on the Map tab! Wait for a while, then your map's in-game! Woo-hoo!
If that doesn't work I'd wait for someone else to come help. Hope you get it solved. c:
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Thank you, but I think I need more advanced help.
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Hello, I've created a heightmap for my custom map and the game still crashes when I try to put it in. I've set the image to greyscale, removed the alpha channel, and flattened the image. Is there anything else I can do? Can somebody take the file and edit it so I can put it in the game? Thanks.
First, is it the Mask or the terrain that make the game crash?
Telling us would help a lot.
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It is the Terrain. The mask works just fine.
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Also what program are you using? GIMP? Photoshop? Did you export the image or save it?
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For tutorial wise and just making sure you did your steps right if you did use gimp. (I find gimp easiest.) I used this tutorial https://www.youtube.com/watch?v=cW06Rat6lq0 and I've never had a problem with height maps.
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I made the Terrain in medibang paint. I then went over to GIMP and removed the alpha channel, turned it to greyscale, and flattened the image. Then I exported it to png.
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When you made the image, did you make sure the image size was 513 pixels x 513 pixels?
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Yes.
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Well, I'm not very sure about the paint program you used since I've only used GIMP to make maps, and I've just followed the video I linked to a T, And it works perfectly. I've also never had to turn off an 'Alpha channel." Or at least it's not in the steps to making a height map on GIMP. So I'm not to sure about that either.
Maybe it's a computer issue possibly? What type of computer do you have? Laptop? Gaming PC/Laptop?
If the computer isn't the issue maybe just remake it over in gimp and follow that video I gave you?
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The thing is, I spent quite a few hours making and perfecting this heightmap and I don't want it to go to waste. I have a desktop computer.
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I'm not very sure then. ;w; It could be possibly be a computer issue to as far as the file could have possibly become corrupted? Maybe try opening the file back up and gimp and just follow the steps in the video until everything matches up? Because Like i said before I'm not to sure about the alpha channel thing?]
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I suggest you remake a height map fully on GIMP to test and be sure to have all of this.
-513x513
-Grayscale
-No alpha channel
-One, flattened layer
-.png
-No spaces
-mapnameTerrain.png is the name
You can change the name but since it's only a test, I suggest you calling it like that.
Be sure that you do all of this as I had the same problem as you and it seems I forgotten to do one even when I thought I did it.
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@Lady_RavenRose Your last suggestion worked! Thank you so much!!! I don't know how I can ever thank you!
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I'll go ahead and lock this as it seems the problem was solved. Glad that you got it working. c;