Feral Heart

Help & Guidance => Game Help => Topic started by: Wolflover224 on July 25, 2017, 02:29:13 am

Title: How to work particle?
Post by: Wolflover224 on July 25, 2017, 02:29:13 am
So I downloaded the item pack https://coralstar51199.deviantart.com/art/Mermaid-Coral-and-Fish-Pack-619749236 And I don't know how to import the fish particle. Help?
Title: Re: How to work particle?
Post by: Morgra on July 25, 2017, 03:18:43 am
You don't know how to import the particles as in place them in your map?

If that's the case check this tutorial: https://feral-heart.com/smf/index.php?topic=17179.0

The images are missing but it explains how to put particles into object maker. Then you can place said objects into your maps by putting your said particles into an object group.
Title: Re: How to work particle?
Post by: Wolflover224 on July 25, 2017, 05:49:18 am
You don't know how to import the particles as in place them in your map?

If that's the case check this tutorial: https://feral-heart.com/smf/index.php?topic=17179.0

The images are missing but it explains how to put particles into object maker. Then you can place said objects into your maps by putting your said particles into an object group.

No I need to know how to get the particle to work, as in work in the particle maker.
I entered in "tropical fish.particle" as "tropical fish" is the name of the particle. I typed that in, doubling over to make sure there were no typos or extra spaces and there were none but it still wouldn't import.
Title: Re: How to work particle?
Post by: Vespian on July 25, 2017, 05:58:46 am
This might just be Vesp shouting out in the dark here but, type it in without any spaces.
Title: Re: How to work particle?
Post by: Morgra on July 25, 2017, 06:10:23 am
You don't know how to import the particles as in place them in your map?

If that's the case check this tutorial: https://feral-heart.com/smf/index.php?topic=17179.0

The images are missing but it explains how to put particles into object maker. Then you can place said objects into your maps by putting your said particles into an object group.

No I need to know how to get the particle to work, as in work in the particle maker.
I entered in "tropical fish.particle" as "tropical fish" is the name of the particle. I typed that in, doubling over to make sure there were no typos or extra spaces and there were none but it still wouldn't import.

Yeah, in that tutorial it mentions looking in the .particle files by opening them up in notepad for the names you type in. I installed those fish and try typing in "PowerBlueTang" and you'll see what I mean.

Below is the example from the tutorial I linked you. Look for the name next to particle_system. In the example it would be Lightningaura1. But as I said before, in that pack, try "PowerBlueTang" or open up your particle files for more titles.

particle_system Lightningaura01
{
   quota   10000
   material   lightnings01
   particle_width   25
   particle_height   25
   cull_each   false
   renderer   billboard
   sorted   false
   local_space   false
   iteration_interval   0
   nonvisible_update_timeout   0
   billboard_type   oriented_common
   billboard_origin   center
   billboard_rotation_type   texcoord
   common_direction   0 -1 0
   common_up_vector   0 1 0
   point_rendering   false
   accurate_facing   false

   emitter Ring
   {
      angle   0
      direction   0 1 0
      emission_rate   5
      position   0 0 0
      velocity   0
      velocity_min   0
      velocity_max   0
      time_to_live   0.5
      time_to_live_min   0.5
      time_to_live_max   1
      duration   0
      duration_min   0
      duration_max   0
      repeat_delay   0
      repeat_delay_min   0
      repeat_delay_max   0
      width   17
      height   17
      depth   0.5
      inner_width   1
      inner_height   1
   }

   affector DirectionRandomiser
   {
      randomness   100
      scope   1
      keep_velocity   true
   }

   affector LinearForce
   {
      force_vector   0 0 0
   }
}

This is what needs to be typed up in Object Maker in the Particle tab.

Title: Re: How to work particle?
Post by: Wolflover224 on July 26, 2017, 12:51:44 am
You don't know how to import the particles as in place them in your map?

If that's the case check this tutorial: https://feral-heart.com/smf/index.php?topic=17179.0

The images are missing but it explains how to put particles into object maker. Then you can place said objects into your maps by putting your said particles into an object group.

No I need to know how to get the particle to work, as in work in the particle maker.
I entered in "tropical fish.particle" as "tropical fish" is the name of the particle. I typed that in, doubling over to make sure there were no typos or extra spaces and there were none but it still wouldn't import.

Yeah, in that tutorial it mentions looking in the .particle files by opening them up in notepad for the names you type in. I installed those fish and try typing in "PowerBlueTang" and you'll see what I mean.

Below is the example from the tutorial I linked you. Look for the name next to particle_system. In the example it would be Lightningaura1. But as I said before, in that pack, try "PowerBlueTang" or open up your particle files for more titles.

particle_system Lightningaura01
{
   quota   10000
   material   lightnings01
   particle_width   25
   particle_height   25
   cull_each   false
   renderer   billboard
   sorted   false
   local_space   false
   iteration_interval   0
   nonvisible_update_timeout   0
   billboard_type   oriented_common
   billboard_origin   center
   billboard_rotation_type   texcoord
   common_direction   0 -1 0
   common_up_vector   0 1 0
   point_rendering   false
   accurate_facing   false

   emitter Ring
   {
      angle   0
      direction   0 1 0
      emission_rate   5
      position   0 0 0
      velocity   0
      velocity_min   0
      velocity_max   0
      time_to_live   0.5
      time_to_live_min   0.5
      time_to_live_max   1
      duration   0
      duration_min   0
      duration_max   0
      repeat_delay   0
      repeat_delay_min   0
      repeat_delay_max   0
      width   17
      height   17
      depth   0.5
      inner_width   1
      inner_height   1
   }

   affector DirectionRandomiser
   {
      randomness   100
      scope   1
      keep_velocity   true
   }

   affector LinearForce
   {
      force_vector   0 0 0
   }
}

This is what needs to be typed up in Object Maker in the Particle tab.


I don't understand what all the lines are for but the particle thing is not like that at all.
I opened up the particle thing in notepad and it said this:

material PowderBlueTang
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none

         alpha_rejection greater_equal 128

         texture_unit
         {
            texture Powder-Blue-Tang.png
         }
      }
   }
}
material Butterflyfish
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none

         alpha_rejection greater_equal 128

         texture_unit
         {
            texture butterflyfish.png
         }
      }
   }
}
Title: Re: How to work particle?
Post by: Wolflover224 on July 26, 2017, 12:52:07 am
This might just be Vesp shouting out in the dark here but, type it in without any spaces.
I did that and unfortuneately it didn't work :(
Title: Re: How to work particle?
Post by: Morgra on July 26, 2017, 01:18:20 am
If you re-read what I had said before, the particle file was quoted from the forum tutorial by Ingredient.
I also said to try typing in PowderBlueTang into EffectMaker, much like the Lightningaura01 in red text was from the tutorial. It should do the trick.

Yeah, in that tutorial it mentions looking in the .particle files by opening them up in notepad for the names you type in. I installed those fish and try typing in "PowerBlueTang" and you'll see what I mean.

Below is the example from the tutorial I linked you. Look for the name next to particle_system. In the example it would be Lightningaura1. But as I said before, in that pack, try "PowerBlueTang" or open up your particle files for more titles.
Title: Re: How to work particle?
Post by: Wolflover224 on July 26, 2017, 12:27:32 pm
If you re-read what I had said before, the particle file was quoted from the forum tutorial by Ingredient.
I also said to try typing in PowderBlueTang into EffectMaker, much like the Lightningaura01 in red text was from the tutorial. It should do the trick.

Yeah, in that tutorial it mentions looking in the .particle files by opening them up in notepad for the names you type in. I installed those fish and try typing in "PowerBlueTang" and you'll see what I mean.

Below is the example from the tutorial I linked you. Look for the name next to particle_system. In the example it would be Lightningaura1. But as I said before, in that pack, try "PowerBlueTang" or open up your particle files for more titles.

Okay thanks! I got really confused since you said "power blue tang" lol
But the problem is solved both for the powder blue tang and the butterfly fish! Feel free to lock!
EDIT: I recently downloaded another particle so I might need help with that! Will update!
Title: Re: How to work particle?
Post by: Wolflover224 on July 26, 2017, 12:33:42 pm
UPDATE: I found that there is another particle listed as "tropical fish_0" and "tropical fish_1" as well as "JellyfishA_0" and "JellyfishB_0"
Are they the same as PowderBlueTang and Butterflyfish?
Title: Re: How to work particle?
Post by: Kerriki on July 26, 2017, 05:54:15 pm
In your "particles" folder, any particle ending in _0 or _1 (etc) are duplicates and will crash your game. You'll have to delete them, but no worries! The crash-free ones will still be there
Title: Re: How to work particle?
Post by: Morgra on July 26, 2017, 06:34:08 pm
Okay thanks! I got really confused since you said "power blue tang" lol
But the problem is solved both for the powder blue tang and the butterfly fish! Feel free to lock!
EDIT: I recently downloaded another particle so I might need help with that! Will update!
Oh haha! My apologies. Dunno how I missed that typo when I was typing it up.

Anyway, i'm glad you got the particles imported. Please let us know if there's any further questions.
Title: Re: How to work particle?
Post by: Wolflover224 on July 26, 2017, 09:50:13 pm
In your "particles" folder, any particle ending in _0 or _1 (etc) are duplicates and will crash your game. You'll have to delete them, but no worries! The crash-free ones will still be there

Oh thank you!!! I got told they were bugs earlier when my game kept crashing lol
I got this now it can be locked!
Title: Re: How to work particle?
Post by: Kerriki on July 26, 2017, 09:56:06 pm
Glad everything's figured out ^^ Locking