I figured it out XD open the material file and under mane add :[/color]
material preset_(number)_equipMat ^^ then add R or L for which wing you want to use. Then just fallow the normal pattern like this :
material preset_3_equipMatL
{
technique
{
pass
{
texture_unit
{
texture(what you named it)_Left.png
}
}
}
^^ Hope this helps!
}
try this?I figured it out XD open the material file and under mane add :[/color]
material preset_(number)_equipMat ^^ then add R or L for which wing you want to use. Then just fallow the normal pattern like this :
material preset_3_equipMatL
{
technique
{
pass
{
texture_unit
{
texture(what you named it)_Left.png
}
}
}
^^ Hope this helps!
}
Are you making sure that when you add in the additional material code that you change the number to your correct preset folder?
material preset_3_equipMatL
Where 3 is your preset folder number.
yep, I double checked a good three times too & I still don't understand what's wrong with it. It's doing the same thing for my eyes, too. The files are .jpg, and they're named correctly in the coding.
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eyes.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture(preset_11wings)_Right.png
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture(preset_11wings)_Left.png
}
}
}[code]
Okay...mind posting your preset's material code here? You can do that by using this tag:
[code]paste entire code contents here[/code]
Also it might be beneficial for us to know what the filenames of your files are.
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eyes.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11wings.png
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11wings.png
}
}
}[code]
anything else that could be wrong?? Still not working, I'm gonna start yodeling. :I
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
Also, re-export the wing images as .jpg 's. If all else fails, let us know.It worked! Thank you so much!Here's what the whole code should be, delete everything currently in the .material file and put this instead:Code: [Select]material preset_11_bodyMatL
Also, re-export the wing images as .jpg 's. If all else fails, let us know.
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}