Feral Heart

Off topic => Discussion Board => Other Games => Topic started by: athert on August 13, 2017, 07:24:43 pm

Title: Feral Heart in Unity Engine
Post by: athert on August 13, 2017, 07:24:43 pm
ยด
Title: Re: Feral Heart in Unity Engine
Post by: Wolflover224 on August 14, 2017, 10:30:11 pm
THAT LOOKS AMAZING ASKSKFSDDFSLF
Title: Re: Feral Heart in Unity Engine
Post by: WolfQueen on August 15, 2017, 04:04:09 pm
sounds awesome! but i have one question, will this make an entirely new game, as in creating an entirely new source code?
Title: Re: Feral Heart in Unity Engine
Post by: Rilla on August 17, 2017, 07:59:43 pm
Honestly...i am happy your thinking something big amd i hope no one causes obstacles for you.

To be honest, im overly disappointed of how most of MMORPG games aren't entirely finish. If you manage to pull this off, imma be proud :)

Good luck
Title: Re: Feral Heart in Unity Engine
Post by: Ellen11v on August 17, 2017, 08:27:04 pm
I love this. To be honest, I would love a new Feral Heart that has a new source code, even if I like the Feral Heart that we have now. I'm glad there exists people like you who put tons of thoughts and effort into big projects.
Thank you so much for just sharing this with us. :)
Title: Re: Feral Heart in Unity Engine
Post by: Kuri on August 17, 2017, 08:33:22 pm
Looks promising.  Envious of your skill thus far.
Title: Re: Feral Heart in Unity Engine
Post by: MoonwalkingZear on August 17, 2017, 08:43:37 pm
I'm rather impressed someone is trying to build the game from the ground up on a new engine. I would love to play this over the OGRE engine but not right now in a rather unpolished state.
Title: Re: Feral Heart in Unity Engine
Post by: FlyingGrass on August 24, 2017, 06:29:16 pm
Excellent idea!
The extra character creation tab sounds great, it's the character-creation options that got me playing FH the first time I joined.
And the ability to draw presets ingame is a great addition, as drawing a flat picture outside of the game comes with the frustration of having to restart the game a hundred times to position one marking.
Title: Re: Feral Heart in Unity Engine
Post by: Tigg on August 24, 2017, 07:40:38 pm
But how do you plan to solve the issue that the free unity version wont offer access to the source code and the online player limit is 20 user at the same time?
I once looked into that myself, and only the pro versions, which cost a good amount of money, allow full access to the source + being able to have multiplayer over the amount of 20 players at a time.

Hope you dont use a ripped off version that got cracked thou. cause that would cause a lot of trouble.
Title: Re: Feral Heart in Unity Engine
Post by: sanrio on August 25, 2017, 02:47:33 pm
Ever since you started this thread, I've been slowly taking track of progress everytime you update it, and to be honest, I'm very impressed.
The speed at which you work on this is amazing! The game already looks beautiful with the shaders, the GUI seems much more cleaner, I'm in love already.

I'm definitely going to keep taking track of your progress as I've found it very interesting so far. Keep up the amazing work! If you ever need a game-tester, I'm right here, I have a ton of free time.
Title: Re: Feral Heart in Unity Engine
Post by: BlazingJosh on August 25, 2017, 02:54:27 pm
This is looking very cool so far! The screenshots that you've posted so far look really good!
Title: Re: Feral Heart in Unity Engine
Post by: WolfQueen on August 25, 2017, 10:14:09 pm
Wow, that was pretty quick. How long have you been working on this project, exactly? I'm glad to see that you got this far!

The only negative thing I can say about it is that there's no sound whatsoever making it eerie, but other than that it looks good for a prototype. Are you going to use the current game's sounds or are you making/getting original soundtracks and effects?
Title: Re: Feral Heart in Unity Engine
Post by: Ellen11v on August 25, 2017, 10:25:24 pm
I've been testing it just now, and even made a character ^^ Can't wait to see how it turns out when you've finished the other stuff, as you may notice yourself there need to be added some more. I love how smooth and crystal-clear the water is! You did a good job on that.
I have a question though, what is the white sphere/bubble that you spawn on when you log into the game? :)

Here's a pic of my character ^^
(http://i.imgur.com/BPLoU9L.jpg)
Title: Re: Feral Heart in Unity Engine
Post by: VortexAlive on August 25, 2017, 11:07:30 pm
I've been curiously watching your progress since you've made this thread.

I have tested your project and there are a few things I feel should be looked at:
1: Upon entering the game on my old PC at unity's 'Fastest' video setting, the frame rate of the game seemed to be incredibly low. Is it like this for you as well?
2: There is a quit button at the main/title menu but not in-game.
3: I noticed the project is named "FeralHearthCopy", I personally think this should be changed.
4: There are no sounds for anything.
5: All the menu options are named: "mane1, mane2" and I think it would be better if they actually had names, it is hard to find what I'm looking for with their current names.
6: The GUI appears to be using the Unity textures, parhaps making custom GUI textures could improve the look of the menu?
7: The camera appears to move around whether I want it to or not, I think it would be better if it only moved around while I have a button held.
8: Weight does not seem to do anything.
9: Height, Length and Width seem to be named oddly. Height is actually Length for example.

Also here are a few ideas for the project:
1: Upgraded canine/feline models, others have asked for this before.
2: More models than just canine/feline, such as dragon, deer, horse, etc (As well as aquatic models that spawn in the water and can't go on land, like sharks or dolphins?).
3: Perhaps a simple multiplayer minigame so users have more to do than sit/chat/RP. (Possibly for much later in your project.)

I'm aware that this is in it's early stages and that not everything is present at the moment, I hope the above has provided at least a little help for you. =)
Title: Re: Feral Heart in Unity Engine
Post by: Kuri on August 26, 2017, 03:43:20 am
Quietly impressed with what you've got so far.


3: Perhaps a simple multiplayer minigame so users have more to do than sit/chat/RP. (Possibly for much later in your project.)

i support this mini-game idea, from what i can tell impressive title had similar offline/minigame mode.  As well as re-creating the map maker if you could make a "campaign minigame" type maker (so very very distant on your list of things to do) that could be interesting...
i've been attempting to create something like it in existing FH, with limited success
Title: Re: Feral Heart in Unity Engine
Post by: FlyingGrass on August 27, 2017, 09:14:20 am
Is it possible to add a list of selectable animations ingame? So domestic cats don't move like lions, but lions move like lions.
Title: Re: Feral Heart in Unity Engine
Post by: VortexAlive on August 27, 2017, 04:58:47 pm
Awwe, cute emote. x3
Also, very nice emote creator/maker!
Title: Re: Feral Heart in Unity Engine
Post by: Kuri on August 27, 2017, 07:11:06 pm
Excellent.   Alternate animations for small cats can be found on places like deviantart and put into feral heart (they're modifications for feralheart)
Title: Re: Feral Heart in Unity Engine
Post by: watch. on August 27, 2017, 07:52:04 pm
Woo! It would be nice to put FH in this light and maybe let the staff have a go at it! I really hope I can see this project at its best.
A good minigame would be like tag, or freeze tag. You get the idea.
Title: Re: Feral Heart in Unity Engine
Post by: Tigg on August 28, 2017, 01:33:13 pm
Yes there is limit but only if you use network solution by Unity. Becouse Unity support c#, you have almost unlimited power (meme over 9000) to create something by yourself. With this project, i cant use unity network becouse there is multiple problems.
1) server need work by himself with Database on Linux or so
2) there is a lot of custom code that need to be done (preset upload, world save/load, message distribution etc.)
3) as you say, there is limit for online users
Unity network is great for some p2p type of game but this need to be like wow server for example. Just console program work on server and thats it. I already make some prototypes with networking so i know what to do for "basic" connection, movement, byte reductions etc.. but thats all :/ I think i doesnt even need physic on server, becouse you will always see every player in instance (map) so there is no need for physic movement prediction.

And i use Unity Free, becouse i want to share this project with you all so it need to be done with Free version :)

Have you tried talking to Razmirz about the Serverstuff?
Or maybe you can usethe old "Impressive Title" Source-Code, that holds server stuff too? Just for getting an idea how that worked.
Title: Re: Feral Heart in Unity Engine
Post by: LostEmber on August 30, 2017, 12:32:04 pm
it would be awesome if you add some "Combat Moves" and some you know..skills that could make the game more fun..idk if this idea could ruin the game or..what would even happen doe..also..i am looking forward for this project you've made

Edit: Also... the combat moves should be reanimated unlike those MMORPG (Last Moon, Wolf soul,
ETC) and then there should be an animation using a sword in a combat way....i am just giving an idea... idk if you guys like this idea..
Title: Re: Feral Heart in Unity Engine
Post by: watch. on August 30, 2017, 11:35:57 pm
it would be awesome if you add some "Combat Moves" and some you know..skills that could make the game create..idk if this idea could ruin the game or..what would even happen doe..also..i am looking forward for this project you've made
These would be good. If they were just for roleplaying and didn't do damage, then they wouldn't ruin the fun. :)
Title: Re: Feral Heart in Unity Engine
Post by: Kuri on August 31, 2017, 01:49:10 am
it would be awesome if you add some "Combat Moves" and some you know..skills that could make the game create..idk if this idea could ruin the game or..what would even happen doe..also..i am looking forward for this project you've made
These would be good. If they were just for roleplaying and didn't do damage, then they wouldn't ruin the fun. :)
Or hunting areas where you can take damage, and common ground peaceful areas where you cannot take damage.
Title: Re: Feral Heart in Unity Engine
Post by: FlyingGrass on August 31, 2017, 06:05:47 pm
it would be awesome if you add some "Combat Moves" and some you know..skills that could make the game create..idk if this idea could ruin the game or..what would even happen doe..also..i am looking forward for this project you've made
These would be good. If they were just for roleplaying and didn't do damage, then they wouldn't ruin the fun. :)
Or hunting areas where you can take damage, and common ground peaceful areas where you cannot take damage.
3
PVE areas, PVP areas, safe areas, they sound good.
The main sitting area of the main map shouldn't have attack moves, for peacefulness while people sit, and anyone whom wants to be randomly roleplay attacked can sit in the PVE area where attack moves are available. Other maps are completely PVE and have prey, and in some parts of those other maps there can be a sparring zone where PVP is enabled, losing a spar will stun your character temporarily.
Title: Re: Feral Heart in Unity Engine
Post by: Kwibjo on September 02, 2017, 01:38:44 pm
0
I think maybe these options should be optional for people who want to make their own maps and what not.
Also, wow I'm amazed at what you've done with your re-creation of FH. :D I still have the files form my attempt still sitting around (somewhere) on my PC that I could send you that includes most of the 1.13 models and some re-created maps if you want it.
Title: Re: Feral Heart in Unity Engine
Post by: Tigg on September 02, 2017, 02:19:13 pm
Another important thing, will there be a map maker?
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on September 02, 2017, 05:36:45 pm
Oml, the progress in this.. My heart.

Keep it up dearie c: I wanted to try my hand on something like this but I didn't have the know how period, but seeing these work shots ( event though it may not be much to some ) is still welcoming to see.

- Pandeer Sticker to le Snout - I'm rooting from ya from the sidelines <:
Title: Re: Feral Heart in Unity Engine
Post by: Deanaczech on September 02, 2017, 09:27:01 pm
@Athert
Darling, you're so cool!
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on September 02, 2017, 09:31:25 pm
@Hakumi Stop calling him "dearie", okay? Thanks...
Oml, the progress in this.. My heart.

Keep it up dearie c: I wanted to try my hand on something like this but I didn't have the know how period, but seeing these work shots ( event though it may not be much to some ) is still welcoming to see.

- Pandeer Sticker to le Snout - I'm rooting from ya from the sidelines <:



Terribly sorry, but unless the author themselves comment about it and it bothers them personally, then I will cease immediately. I usually call nearly everyone that, sorry that it has seemed to offend you in some shape or form.
I'm just showing my support and I meant that little 'nickname' as a type of endearment. Thank you.
Title: Re: Feral Heart in Unity Engine
Post by: Ellen11v on September 02, 2017, 11:12:42 pm
@Hakumi Stop calling him "dearie", okay? Thanks...
Calm down, please. There's no need for such attitude here in this community. Hakumi did not mean to sound condescending! They just wanted to encourage and support with good compassion, which is nothing but extremely kind of them. I just think it was a mistake of you to post that.
Title: Re: Feral Heart in Unity Engine
Post by: VortexAlive on September 02, 2017, 11:45:01 pm
^^ Let's stay on topic, this is for discussing athert's project.

On that note, I have a suggestion: Perhaps when you get around to making the map maker, could you make it so that multiple people can run around in the map and edit it while playing the game? (Examples of this ability: Minecraft, Terraria, Unturned, etc.) Just a thought for you while you work on the more up front things. =)

I don't mean making it so that you can place blocks... I mean basically making a multi-player map editor. xD
Title: Re: Feral Heart in Unity Engine
Post by: Ellen11v on September 02, 2017, 11:56:39 pm
You're right Vortex<3

Oh! I would love to become your little concept-art artist? :D
I would with honor spend some time designing maps, objects, figures, ect.!
P.m me if you would like me to help with that!
I can show you some of my latest art pieces too if you want :)
Title: Re: Feral Heart in Unity Engine
Post by: Kwibjo on September 03, 2017, 05:24:37 am
@athert add me on discord Jellyfish#2224
Title: Re: Feral Heart in Unity Engine
Post by: sanrio on September 03, 2017, 05:40:35 am
Like Ellen, I'd love to help in any way I can!
I've never really drawn object before but you can check out my artistic ability on dA: https://arreze.deviantart.com/
If you ever need to contact me, just PM me or message me on Discord (Arreze #7615)! I'll always be sure to respond<3
Title: Re: Feral Heart in Unity Engine
Post by: Kuri on September 03, 2017, 06:01:53 am
If it were possible... i was wondering if existing presets would work in this?  (maybe a built in converter).
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on September 04, 2017, 04:03:47 pm
Oh my, this is looking amazing so far o:
Title: Re: Feral Heart in Unity Engine
Post by: VortexAlive on September 05, 2017, 06:43:06 pm
I think you should fix the crashing/errors that you know of, then hand out a testing release so we can help find the more hidden bugs/errors. =)
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on September 05, 2017, 06:46:03 pm
I second with Vortex. Best to see if there's any issues that you can catch early on before adding more things to the plate so it won't be one whole mass of things that needs to be sorted out. Basically have like beta testers go around the maps and such to see if there's anything that they spotted while someone else could've overlooked or possibly missed. o:
Title: Re: Feral Heart in Unity Engine
Post by: Tigg on September 06, 2017, 06:05:46 pm
Almost there! Multiplayer works, server works (i brought server just for testing :D), emote works, everything works! Almost.. there are features that are not implementet yet (party, guild, whisper, friendlist etc.) but finally you can move on map, talk with others etc. I must say that im proud on it even if its not fully done yet. And its all thanks to you! Your support make this happen so thank you! :D Aaaaand i present you first screenshot from multiplayer thats not done with Editor, yey! :D

(http://image.ibb.co/jQFNBv/1.png)

And noooow to my question. Do you want to have access to client and try to play around in this state (everything can crash, explode, restart and then throw your character from window...) or do you wanna wait for... more official release?
I will work on it even harder, becouse im really happy that its all working together and you support me etc. SO again, thank you so much! :3

I think the more close you get to a state that this work is playable/finished, the more should you get in touch with staff.
Because afterall. What you do is take stuff from a game that you dont own or got the okay to use their stuff, did you?
But if you are capable of making the game the way it already is, AND improve it. You really should get in contact with the staff. Because they are the ones responsible for the game.
I really encourage what you do, but after all, its using stuff that you didnt made. (meshes, models, textures, and so on..)
Wouldnt say anything if you made everything yourself.

However, the original creator of Impressive Title, and its follower Feral Heart, left the game to be administrated and moderated by the current staff.
To not get in any trouble, at least try to get in contact and get their OK for what you are doing.

The staff is pretty friendly and i am very sure they would be happy to get in touch with you. But you should do the first step ;)
Title: Re: Feral Heart in Unity Engine
Post by: Tigg on September 06, 2017, 06:38:01 pm
Of course i want to talk with stuff but i cant come to them and say "hey, i will make game that can replace old FeralHeart, is better, bigger, faster, epic IGN 10/10, lets talk about it without any proof i can really do that".. i make it once while i was younger and i dont want to make that mistake again :D So i must build something first and then i can show it to them. By law, is perfectly fine what i do even if i will release it myself and say that i do all of this witch i reaaallly dont want to.. (becouse all rights hold only Kovu and noone know where he is :/ and other law things that i really dont want to say here... ). I made it for this community and i will hold it for this community. I promise that and i will not take it back :D
But becouse you think its good way to move, my GF admires you and i need to do it anyway, i will talk to them... but im pretty nervous about that :D

Dont be nervous!
They will be kind, and they are really good to talk to ;)

Do i know your GF by the way? xD
Title: Re: Feral Heart in Unity Engine
Post by: Deanaczech on September 06, 2017, 06:43:39 pm
Of course i want to talk with stuff but i cant come to them and say "hey, i will make game that can replace old FeralHeart, is better, bigger, faster, epic IGN 10/10, lets talk about it without any proof i can really do that".. i make it once while i was younger and i dont want to make that mistake again :D So i must build something first and then i can show it to them. By law, is perfectly fine what i do even if i will release it myself and say that i do all of this witch i reaaallly dont want to.. (becouse all rights hold only Kovu and noone know where he is :/ and other law things that i really dont want to say here... ). I made it for this community and i will hold it for this community. I promise that and i will not take it back :D
But becouse you think its good way to move, my GF admires you and i need to do it anyway, i will talk to them... but im pretty nervous about that :D

Dont be nervous!
They will be kind, and they are really good to talk to ;)

Do i know your GF by the way? xD
No, you don't know me. But I know u about a long time and I admire you. xD
Title: Re: Feral Heart in Unity Engine
Post by: G4RG0YLE on September 07, 2017, 09:25:35 am
I've been stalking this thread and watching the progress for quite a while and I must say it's quite alluring in what you've made so far. I hope you continue to progress with your project and that the Staff can give a thumbs-up to this. However, I can't say I'll end up playing much of this myself (if released) as I do prefer the way FH currently is, and by the looks of it - with all of the shadows and alterations made - there will probably be quite a bit of lag, and those who already experience the lagspikes in the current FeralHeart game will probably experience much more of it in this version.
Kind of reminds me of FH+ though, would love to see if a download for this game, when complete, is put up on the Downloads page.

A good suggestion could be to fiddle with the default animations, maybe come up with something as, a lot of people use downloaded animations due to a disliking to the premade ones. Would be nice to see a change. :>
Title: Re: Feral Heart in Unity Engine
Post by: Tigg on September 09, 2017, 07:20:28 pm
I've been stalking this thread and watching the progress for quite a while and I must say it's quite alluring in what you've made so far. I hope you continue to progress with your project and that the Staff can give a thumbs-up to this. However, I can't say I'll end up playing much of this myself (if released) as I do prefer the way FH currently is, and by the looks of it - with all of the shadows and alterations made - there will probably be quite a bit of lag, and those who already experience the lagspikes in the current FeralHeart game will probably experience much more of it in this version.
Kind of reminds me of FH+ though, would love to see if a download for this game, when complete, is put up on the Downloads page.

A good suggestion could be to fiddle with the default animations, maybe come up with something as, a lot of people use downloaded animations due to a disliking to the premade ones. Would be nice to see a change. :>

Dont forget that FH as IT run on an VERY old and highly outdated Ogre engine. Thats the main reason even with these simplyfied meshes in FH, the game can tend to lagg.
But unity is a completely different engine that probably can improve everything way better than the old ogre engine ;)

But you are kind of right. Everyone has different specs on their computers and some might have lag even with another engine running on FH.

@Deanaczech
I apreciate this so much xD Even if i dont know you!
Title: Re: Feral Heart in Unity Engine
Post by: Kuri on September 10, 2017, 02:03:00 am
If you kept working on this, what about presets that have sounds?  Like, assign your own sounds for the walk, run & howl/roar ect?  But the sounds come as separate files so you can mute or remove them, if they were built in to the preset itself it's be exploited with annoying noises
Title: Re: Feral Heart in Unity Engine
Post by: Deanaczech on September 10, 2017, 02:03:33 pm
@Tigg Hah xD
Title: Re: Feral Heart in Unity Engine
Post by: Alphabet on September 11, 2017, 07:50:25 am
.
Title: Re: Feral Heart in Unity Engine
Post by: Alphabet on September 11, 2017, 10:49:55 pm
.
Title: Re: Feral Heart in Unity Engine
Post by: Tigg on September 13, 2017, 01:15:57 pm
That's not too bad! I need to dust off the little knowledge I have of C# and learn more so I'm prepared for this, haha.

With the source available, it's inevitable for it to become similar to IT, which means some servers will have more added species. If some players prefer to stay with canine and feline only, they can simply find or create a server that only has those two species available.

I dont think athert will share his source code, lol. He tries to do the game by himself, not offering the whole code to anyone, but implementing features so you can add things by yourself.
That is a huge difference :)
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on September 13, 2017, 05:05:06 pm
Oh nej o:
That's unfortunate that you came up on this problem ~!

Whatever the result is, you still have my support for this project. You already came too far for this and the work / progress truly shows how much you care to make this work.

So best luck to you when it comes to that decision, for when the community decides. It's nice that you would include the community as a whole for something like this <3
Title: Re: Feral Heart in Unity Engine
Post by: Alphabet on September 14, 2017, 06:33:42 am
That's not too bad! I need to dust off the little knowledge I have of C# and learn more so I'm prepared for this, haha.

With the source available, it's inevitable for it to become similar to IT, which means some servers will have more added species. If some players prefer to stay with canine and feline only, they can simply find or create a server that only has those two species available.

I dont think athert will share his source code, lol. He tries to do the game by himself, not offering the whole code to anyone, but implementing features so you can add things by yourself.
That is a huge difference :)

My apologies. I thought I read somewhere in the thread that he would share the source. I suppose I am mistaken.

EDIT:

I re-read the entire thread to double check and it seems it was your post that confused me. I was reading quickly the first time and figured it was about sharing the source code, but it seems I was wrong. You were referring to the source code of the engine itself, no...?

But how do you plan to solve the issue that the free unity version wont offer access to the source code and the online player limit is 20 user at the same time?
I once looked into that myself, and only the pro versions, which cost a good amount of money, allow full access to the source + being able to have multiplayer over the amount of 20 players at a time.

Hope you dont use a ripped off version that got cracked thou. cause that would cause a lot of trouble.
Title: Re: Feral Heart in Unity Engine
Post by: Cookie202 on September 15, 2017, 04:19:54 am
Holy heck, this is such a cool idea!! The game really looks wonderful so far, too! I actually toyed with a somewhat similar idea, though I used CryEngine rather than Unity. It isn't easy stuff, but you're doing a marvelous job! I hope whatever issues you come across can be fixed, and good luck to you! I'll be keeping a close eye on this thread!
Title: Re: Feral Heart in Unity Engine
Post by: Melon on September 15, 2017, 07:13:38 am
WOAHHHH UNITY3D

Creative idea mate!

Making FeralHeart inside Unity will be awesome.

i wanna be a chao wheeze
10/10
Title: Re: Feral Heart in Unity Engine
Post by: FlyingGrass on September 23, 2017, 11:57:25 am
I've tested the alpha version, you've done excellent work on every part of the game!


I haven't crashed, and I've been playing for an hour so far.
The preset creator could use emotes, so that the inside of the mouth can be painted. Also, the paintbrush was floating above the character and painting below where the cursor is.
But it's awesome to finally see presets whilst making them!
Title: Re: Feral Heart in Unity Engine
Post by: LostEmber on September 23, 2017, 12:41:09 pm
GOING IN 8)
Title: Re: Feral Heart in Unity Engine
Post by: Deanaczech on September 23, 2017, 03:51:54 pm
Eya!
So, today the alpha of the game was online and there was more ppl then we expected! :3
Thank you!
And some bugs will be fixed in next update! :3
(https://i.imgur.com/VrXBGfl.jpg)
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on September 23, 2017, 06:36:38 pm
Ooo, this looks so exciting and fun to try c':
It looks so well done also ~!
Good work c:
Title: Re: Feral Heart in Unity Engine
Post by: JewelWildmoon on September 26, 2017, 02:16:12 am
OHHHHHHHHHHHH *EXCITEMENT INTENSIFIES*


And it'll also be an FH where I can finally suggest things that can be added since this one will have it's own source code X3
Title: Re: Feral Heart in Unity Engine
Post by: Jango_Fett on September 26, 2017, 02:09:14 pm
The Unity engine is very good, especially if you know it. I'd take this over switching to Unreal if that was ever on the table.

Keep up the good work amigo.
Title: Re: Feral Heart in Unity Engine
Post by: SophyTheLioness on October 01, 2017, 08:36:25 pm
Woah! I am SO shocked! This is utterly AMAZING! I did not think re-making FH into Unity would be entirely possible, to be honest, but, YOU DID IT IN, WHAT, 1 MONTH AND HALF! You even got multiplayer to WORK! 👌👌👌👌
You got magic fingers, dude! You deserve all that positive feedback! Lookin' up to more updates for your game <3

(http://i.perezhilton.com/wp-content/uploads/2014/12/shia-labeouf-support-art-show-rape.gif)
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on October 02, 2017, 05:45:53 pm
Ooo, that mini game sounds like a delight ^^
Nice to see that things are at least running smoothly for ya c:
Amazing job thus far ~!
Title: Re: Feral Heart in Unity Engine
Post by: Nawazish on October 06, 2017, 08:01:18 pm

So, after waiting so long time its finally here! Im proud that i can announce my first alpha version of this project. Its not something great for now, lot of features are missing but you can now play this game with friends and enjoy it!
Im releasing it in this state, becouse i need to check if everything works, there are not critical bugs etc.
With this, im releasing first "helpMe" doc. that contain pretty much everything you need to know. How to register, how to login to world, how you can create your preset and how other players can see your preset etc.
So.. here it is " https://ufile.io/0d29y "!
Try it and write me your ideas or opinion and with that, we can do it better. See you in game! :3

(For now, there is 2 things you need to know after you log to game. 1) there is no global chat yet (only map local) 2) If game and server disconnect for some reason, game will immediately close. Its not bug, its just that i need to figure out how to reset things right and without bugs so for now its easier if i will shutdown your game and you will log again.)




This look great so far. I downloaded the alpha, but I can't login as it keep on the logging on server.
I tried to read your help me but the link are not working for me. Would you accept to put the link for the help on this thread?
Title: Re: Feral Heart in Unity Engine
Post by: Insoholic on October 07, 2017, 10:41:09 am
I've been following your project for a while now and all I can say is that I'm really intrigued and excited. Keep up the good work!
A little suggestion: Don't you think it would look more neat and organized if you change the position of the buttons in the game to give more room?
Title: Re: Feral Heart in Unity Engine
Post by: LordOfDarkness. on October 07, 2017, 02:58:32 pm
 this looks hecka awesome and promising. Actually looking forward to le release
Title: Re: Feral Heart in Unity Engine
Post by: watch. on October 07, 2017, 09:17:13 pm
Can there please be lower quality on start with options to turn it up higher? My computer can't handle it.
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on October 08, 2017, 07:03:53 pm
This is coming along nicely c:
Congrats on 3O ~!
Well earned, that's for sure c:
Title: Re: Feral Heart in Unity Engine
Post by: Michen_S on October 08, 2017, 09:42:52 pm
This sounds great, and I do really see the possibilities here. I just see one issue for the future... Once it's finished, would this be a replacement for the current FH or would it co-exist next to it? You don't need to have an answer right away, but I feel like this could be an important point of discussion if you decide to show it to the FH staff.
Title: Re: Feral Heart in Unity Engine
Post by: Hakumi on October 08, 2017, 10:13:22 pm
This sounds great, and I do really see the possibilities here. I just see one issue for the future... Once it's finished, would this be a replacement for the current FH or would it co-exist next to it? You don't need to have an answer right away, but I feel like this could be an important point of discussion if you decide to show it to the FH staff.


I believe something similar was brought up when someone asked and unless they changed their perspectives, from the sounds of it, they basically made it for the community from what I gathered and followed on this thread.
As for the asking part, I believe they have already contacted the staff about it or else they wouldn't have released the download right away so I believe the staff are in the know about it c:
So.. it might just be something to coexist along with the game but also adding some new elements that can't be really added into the current 'Feral - Heart' if that makes sense.
Of course, this is just what I picked up during my time stalking the progress, so don't quote me on that. Lol.
Title: Re: Feral Heart in Unity Engine
Post by: SophyTheLioness on October 09, 2017, 01:10:25 am

Ohh, man! Good job! The mini game looks really neat. I have honestly not downloaded the game, just seen it from screenshots (I am waiting until it has a lot of stuff on it. I tend to abandon games when they don't have much ^^" Not on purpose, i'd like to believe), but it still looks very amazing. Will this "new feralheart" have a new name? Or maybe a site? Maybe that should be for the future, when the game has a firmer base and you're not doing that much stuff at the same time. Also!! I wanted to ask if it would be possible to submit custom markings for the game. For example, somebody private messages you a bunch of files with markings compatible with the FH body on them. I don't think i would, but maybe someone else would like to help increase character designing variety and they could do this by sending you markings for the game.
Also, what about double markings? Would that be possible too? If yes, i think you would be considered a god among the FH community if you added that lmao
Title: Re: Feral Heart in Unity Engine
Post by: turtlies on October 09, 2017, 02:21:02 am
This actually looks really good so far! I'm shocked how much progress you've made in a relatively short amount of time. I'll definitely be watching this to see where it goes in the future.

I'm assuming most things are WIP or placeholders and will be changed soon, but I do have one suggestion if its possible: maybe add boxes to directly input RGB values or show what they currently are in the character creation menu, like in the original FH? Since I know myself and a lot of other people are kinda picky on the exact colors of our characters, and it's sometimes difficult to replicate them just with a slider. Hopefully you get what I mean, I'm a bit bad at explaining :o But I really like the work you have done so far!
Title: Re: Feral Heart in Unity Engine
Post by: Allionii-Azy on October 09, 2017, 06:56:31 pm
I haven't touched FH in nearly a year now, but you've certainly gained my attention! This game is severely outdated and clunky, I'm glad someone has stepped forward to work on it.
This game is long overdue for updates. Had it been up to me, this game would have been scratched entirely, but I'm glad you have faith in it to bring it into a new engine. With Unity, the possibilities are practically endless compared to how it was in Ogre. I do hope Map Making will remain, it's my favorite thing to do in the game (probably the only thing), but for now, definitely focus on the bare bones of the game and go from there.
Keep up the great work! You're doing well so far. If you need any artistic help, I may be able to help depending on what it is. This project definitely needs more people on board to help you out.
Title: Re: Feral Heart in Unity Engine
Post by: Tigg on October 28, 2017, 02:26:35 pm
Sorry to hear about that really :(
Title: Re: Feral Heart in Unity Engine
Post by: Lucius on October 29, 2017, 07:42:36 am
I'm sorry about what happened. You had a truly amazing project here and I am rather sad to see it go like this. I wish you luck on any future endeavors.
Title: Re: Feral Heart in Unity Engine
Post by: LordSuragaha on October 30, 2017, 03:54:08 pm
I was thinking that i will wait for 1. November but there is no need to wait.
Someone of you already text me, someone not but they suspects something. That thing is, i decide to stop working on this project and leave it as it is. I will public all my scripts/codes/models etc. so everyone can look at it and continue if they want (if you will want to do, just have in mind that there is almost no comments, and its unfinished).
Reasons are pretty simple. I was starting cca 4 months ago and for Raz answer i was waiting cca 3 months and thats just pretty long time. I cant wait longer becouse i have my own life and i cant work on something that will go right into trash bin.. (and what i hear, Raz say someone that he doesnt pretty much like it) and there was little or no support from people that promise something to me (im not angry at them but its sad).
Some of you already know this and write me that i can just publish it by myself and have "my own FH server/game". I can do it but i will not, becouse it can tear this community to 2 sides (and i was doing this just for community).
So.. im sorry for wasting your time and maybe in future, there will be better time for FH Upgrade.
Im already uploading what i promise so you can expect it next hour.
Thanks for your support and good bye.


https://ufile.io/o5b1n - here is source code



Honestly it's very disappointing to see you giving up on this project :( It was apparent you had put a lot of time and effort into it and we were all looking forward to seeing more of it.

I was starting cca 4 months ago and for Raz answer i was waiting cca 3 months and thats just pretty long time. I cant wait longer becouse i have my own life and i cant work on something that will go right into trash bin..

I'm not really sure why you're blaming Raz as your reason for abandoning this project though. Initially you started this project as your own personal endeavor without any need for Raz. For quite a while you were working on this without having asked KovuLKD or staff for their permissions, advice, or guidance. You suddenly reached out to us when the thread was already made public. I recall you pming me (on Sept.6th) and from then I praised your efforts and you mentioned if staff could help out. You specifically asked for Raz and I replied back to you letting you know that he's very busy and it may take some time to get a reply back from him. You've been waiting for a reply since around Sept. 6ish then up until October 23rd which was the day you messaged me on Skype stating, "Hellooo. Im sorry if im spaming you :D Im just saying that i cant wait longer, becouse of my private life so next week (1.11) i will no longer work on this project and i will release all my source code to public (on forum)."

Sept.6th - October 23rd is not 3 months as you claimed you waited for Raz.

You also told me on Skype you're giving up this project because of your private life which seems contradicting because if Raz had contacted you during this time I'm sure you'd still be working on the project regardless of private life.

You stated here:

(and what i hear, Raz say someone that he doesnt pretty much like it) and there was little or no support from people that promise something to me (im not angry at them but its sad).

"What you hear"? Why are you listening to the claims of anyone other than the FH staff that you consulted with? Why would you just listen to someone rumors rather than wait to speak directly with Raz himself? And why would you even state things like this hear when you're not even hearing from Raz himself? It's like spreading false lies about someone and that's not very nice. It's also untrue that "there was little or no support from people" etc... All the replies on your thread from users showed how interested and supportive they were of this project.

Also we staff contacted you and Morgra & I even checked out what you did with you. Remember this?:

(https://i.imgur.com/Wx96re4.png)

(https://i.imgur.com/WmA7xkl.png)

(https://i.imgur.com/O2To4va.png)

(https://i.imgur.com/NJZL0fh.png)

Even on Skype I was reassuring you about the project when you had your doubts...

I know you're very excited about this project and you've worked very hard on it but I do think you've been a bit impatient and inconsiderate of Raz. I agree it may be frustrating to have to keep waiting on certain things due to not yet consulting with Raz but I don't think it's a reason to just give up on the project or assume that Raz doesn't support it etc. I think maybe you could consider working on other aspects of the game or try refining things you already have in the meantime. Projects like these take time and teams, it's very important that we understand and respect the team we're working with Athert.

I'm sorry for whatever misunderstanding you've seemed to have but your project and efforts were never shunned.

I'm sorry you've decided to give up on it

Title: Re: Feral Heart in Unity Engine
Post by: DraconisFantasy on November 04, 2017, 03:41:58 am
It's really sad to see this project go like this, I honestly sighed with disappointment at the loss of what would've been a HUGE update; but, at least you left us with hope. I mean, it's nice that you left behind the source code. This way someone else can pick up the project and potentially finish it. Who knows, maybe even one of the staff will lend a helping hand?

 Either way, it was still nice of you to work on it for how long you did, and it's great that you left the source code behind so that we might be able to revive this seemingly lost project. I haven't given up hope on it yet, because honestly it would really be worth it to finish. It's too bad I know jack squat about coding, because I would have picked this project up to be honest.
Title: Re: Feral Heart in Unity Engine
Post by: SophyTheLioness on November 04, 2017, 06:17:51 pm
Man! This is so sad. I really was hoping this project could start flying, y' know? It would have been an amazing thing to happen- After 5 years, a real-real update. The 1.15 update the staff did was great but was not a literal update, it was like a FH mod pack (Not triying to offend anybody) I hope somebody picks up the project, as DraconisFantasy said above. This has great potential and having it wasted would be a heartbreak. I hope you return to this project someday though- Hopefully everything that made this project stop is resolved sometime soon.
Title: Re: Feral Heart in Unity Engine
Post by: Deanaczech on November 12, 2017, 03:10:53 pm
Sorry guys, I am sad too.
But about some "rumors" and some silly things like this.
The true is, that when Athert tried to contact Raz, Tigg helps him and write to him.
Raz said: "He's not the first who tried to make project like this."
Anyway, nobody knows, if Raz don't have time, or if he don't want to help or if he just don't care about.

I want to say, that Athert needed some "graphic things" that he didn't knew how to do, and there was the point where he stopped.
And all of u will just write something like: "I will do that graphic things!"
No, you won't do it. Because u can't and I can't neither.
The reason is pretty simple.
These "graphic things" are not about drawing and those simple things we can all artists/graphics do.
I don't understand it, and that's the reason why I can't describe it. Sorry.
And about the private life...
Athert have really hard work. And he needs to prepare for the next day too.
And ... he have me. xDD I am one of the hardest things on the world, so... xD
I'm not talking and supporting him like: "DONT TOUCH HIM". I am just here to say the truth. Maybe Raz really don't have time, or he don't like it. We all can't know.

Thanks to Tigg, LordSuragaha, Morgra and other Mods.
And thanks to you all who were supporting my boyfriend. ^^
Don't be mad, someone can try to continue in this project. :3