hey guys!
it's been a while since i've been here, woah
i recently just checked my messages and it turns out i have over 30pms asking for the codes of the preset effects and how to use them, so here you go!
(https://i.imgur.com/ksdFjzv.png)
(https://i.imgur.com/aJq9vq0.png)
(https://i.imgur.com/YOOXCul.png)
YOU MUST DOWNLOAD THIS FILE BEFORE DOWNLOADING ANY OTHER EFFECT, OR YOUR GAME WILL CRASH!
> CLICK HERE < (http://www.mediafire.com/file/8ly9eb1jbbtv3uv/Cartoon+Outline.zip)
HOW TO USE: Cell Shading
1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder
2.Open your preset .material file and add this at the top
import * from "CelShading.material"
3. Still in the .material file, you'll need to add this in
pass : CelShadingDecaland this too
texture_unit decal
so basically, your mat should look like that:
import * from "CelShading.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
> DOWNLOAD CEL SHADING HERE < (http://www.mediafire.com/file/q3haa354rhbzbyl/CelShading.zip)
HOW TO USE: Outline
1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder
2.Open your preset .material file and add this at the top
import * from "Outline.material"
3. Still in the .material file, you'll need to add this in
pass : OutlineExperimentand this too
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
so basically, your mat should look like that:
import * from "Outline.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
To change the color of the outline, just mess around with this line
diffuse 0.0 0.0 0.0 1.0Just think of it as RGB colors
For example:
Red
diffuse 1.0 0.0 0.0 1.0Green
diffuse 0.0 1.0 0.0 1.0Blue
diffuse 0.0 0.0 1.0 1.0Black
diffuse 0.0 0.0 0.0 1.0White
diffuse 1.0 1.0 1.0 1.0
etc etc
> DOWNLOAD OUTLINE HERE < (http://www.mediafire.com/file/hkcmq6gsq5bzv38/Glow+Outline.zip)
HOW TO USE: Outline & Cel Shading at the same time
1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder
2.Open your preset .material file and add this at the top
import * from "CelShading.material"
import * from "Outline.material"
3. Still in the .material file, you'll need to add this in
pass : CelShadingDecalthis too
texture_unit decalas well as this
pass : OutlineExperimentand this
diffuse 0.0 0.0 1.0 1.0
set $sinkScale 1
set $edgeScale 0.2
so basically, your mat should look like that:
import * from "CelShading.material"
import * from "Outline.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
! THE PROCESS NEEDS TO BE REPEATED FOR EACH MATERIAL !
(HeadR, HeadL, Tail, BodyR, BodyL, etc)
anyway, thanks for reading, have a good one!
Cheers!
This is amazing. Thanks for sharing with the community ~!
Nej doubt others will enjoy making these if they ever decide to. Nice job c:
I've been looking for the code for the outline effect for ages, I praise you very much for making this thread
Thank you!<3
thanks!
just in case everyone is free to use these without asking me or anything, just take them lol
WHAT THE HECK I didn't even know these effects existed and they're really neat?? Thank you so much for sharing, I'm definitely gonna screw around with these mmmmhm