Feral Heart
Help & Guidance => Game Help => Topic started by: FlyingGrass on October 04, 2017, 07:10:05 am
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I have made a material file, but it doesn't texture the item.
I've tried putting in the .material file name, the name inside the .material file, the name of the image, nothing's stopping the item from being textureless.
I carefully checked the spelling and the capital letters, it's spelled correctly and with the right capitalization.
Coding for the item:
[Backpack]
mesh=LifeJacketSoWeCanBeSa.mesh
material=VestFG
bone=spine1
offset_f=0.01 -0.20 2
rotation_f=-450 180 1
offset_c=0.01 -0.50 2
rotation_c=-f=-450 180 1
Material file:
material VestFG
{
technique
{
pass
{
diffuse 0.800000 0.800000 0.800000
specular 0.500000 0.500000 0.500000 12.500000
}
texture RoboVest.png
}
}
}
}
[/color]
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Found you have to reverse engineer the custom items material in blender (i can't do this but you no doubt can) and write it into the mesh as on of the materials.
I've re-textured cookies ect but they show up as white to other people, even if they're wearing the same item. i saw them as having the items default coolers/textures. Is this what you're experiencing? Or am i way off again?
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i saw them as having the items default coolers/textures. Is this what you're experiencing? Or am i way off again?
I see the default white texture on my item, each polygon is visible.
Screenshot:
(https://i.imgur.com/Og7BlyW.png)
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Yeah, that looks like the time i made items and goofed up the material. It'll show fine as a map object right? I'm sure your or Vortex can figure out how to re-write the material in the mesh itself.
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It'll show fine as a map object right?
My custom item works as a map object, it can have a texture in the Object Maker.