Unfortunate that you can't show us the code so that we can actually have a visual on it...
But it's pretty understandable. All I can say, based off of what you're saying, is that it either will work with the coding, or not.
Depending on where you're putting that new pass of coding can also effect the outcome when it comes to multiple lines of coding.
I once made a coding for someone that had scrolling, transparency ( to see the scrolling ) & animations all on the same body. Me and another helpful floof had to do some serious tweaking and adjusting just so everything would show correctly.
If you were to send the coding itself and not the images, it might give us an idea on what you can do to alter the material file so that it can show correctly unless you want to send things through PM. And even if someone were to copy you, they wouldn't get away with it I'm sure because it'll be linked back to you for you were nej doubt the first to bring it up.
Well it's pretty late where I am. But if no one else or if there hasn't been a solution for it, yet,
I can try and go over the coding notes that I have in a few hours once I get some rest. Heh.
But hopefully it won't take forever and there'll be a solution soon ~!
So until then, good luck ~!
What confuses me is the 'colour_op alpha_blend'. I usually only use that particular coding for when it comes to the mane and I have a scrolling texture.. on top of that, it makes it so where there won't be any spikes when I test it in game.
Since you're working with the body, I think you won't really need that line of coding.... Of course, if you still want the scrolling.. you can highlight certain areas on the body and simply turn down the opacity for that particular spot. I did something similar when I was doing a scrolling & animation preset and that worked well.
Here's a snipit of the coding.
material preset_#_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture WolfScroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
anim_texture Pulse1.png Pulse2.png Pulse3.png Pulse4.png Pulse5.png Pulse6.png Pulse7.png Pulse8.png Pulse9.png Pulse10.png Pulse11.png Pulse12.png Pulse13.png 1
}
}
}
}
Of course, the scrolling had to be on top of the animation part of the preset in order for it to work out correctly.
Maybe switching around the orders of the animations might give you an idea as to what you should do?
Another thing, especially with the glowing, make sure that the body and the glowing are separate. ( ? )
If you want an ambiance, then simply keep that line of coding.
material preset_#_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_#body.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_#bodyglow.png
}
}
}
}
coding type might benefit... unless you really can't get them all to work right away...
Another thing I'm noticing in your coding, is all those brackets at the end.. Should only be 4 like how it is in the coding I listed above.
Now, I know you said you have worked very hard on the preset and to get it to work. If you want, you can send me the files along with the material code through PM unless you don't feel comfortable with that at all. If that's the case, then I can try and make a test of what you're trying to do and just work around with that until I get it to work and then send you the coding through PM.
But that's all I got thus far. So I'll keep working until I or someone else comes up with something for ya if you haven't yet c:
Whatever works for you, glad I can give ya some help with this ~!
But I wish ya luck and keep us posted c:
If ya need anymore assistance, don't hesitate to ask c:
Glad it's working for ya ~!
And anytime c: