Feral Heart

Help & Guidance => Game Help => Topic started by: FlyingGrass on November 06, 2017, 03:13:16 am

Title: Is Anti-Aliasing working?
Post by: FlyingGrass on November 06, 2017, 03:13:16 am
I changed the Anti-Aliasing setting to 4, but I see no difference. The Anti-Aliasing setting is set to off in the options menu after restarting.
Am I just paying more attention to the pixels, or is everything more pixelated than before?

Screenshot from before I changed the Anti-Aliasing setting:
(https://i.imgur.com/3iLZeAz.png)


Screenshot from after:
(https://i.imgur.com/NKnDLPC.png)

Screenshot from after setting FSAA to 8:
(https://i.imgur.com/uFNsz4F.png)
Title: Re: Is Anti-Aliasing working?
Post by: Hakumi on November 06, 2017, 07:18:58 am
Well, from what I remember,
Unless it's different for Feral-Heart, those settings actually deal with the pixels.. smoothing and blending out the more 'rough' or jagged ones.
So it could be subtle or it could be something more noticeable depending on what you're trying to look at. . I could be wrong, but that's what we were taught. Heh.
Title: Re: Is Anti-Aliasing working?
Post by: FlyingGrass on November 06, 2017, 07:51:18 am
Well, from what I remember,
Unless it's different for Feral-Heart, those settings actually deal with the pixels.. smoothing and blending out the more 'rough' or jagged ones.
So it could be subtle or it could be something more noticeable depending on what you're trying to look at. . I could be wrong, but that's what we were taught. Heh.
That makes sense, thank you!

Why does the setting say it's off after I restart the game?
Title: Re: Is Anti-Aliasing working?
Post by: Hakumi on November 06, 2017, 08:07:32 am
Nej problem c:
As for that setting, I'm not too familiar with it unless it's in the material file... But I think it works like some of the settings on the game,
it's automatic.
Like after you close the game down, those particular settings revert back to default whenever you start it up.. it could also be that it's just programmed to be 'off' whenever the command script runs.
Title: Re: Is Anti-Aliasing working?
Post by: FlyingGrass on November 06, 2017, 08:15:46 am
Nej problem c:
As for that setting, I'm not too familiar with it unless it's in the material file... But I think it works like some of the settings on the game,
it's automatic.
Like after you close the game down, those particular settings revert back to default whenever you start it up.. it could also be that it's just programmed to be 'off' whenever the command script runs.
I looked into the Settings.cfg, and found no Anti-Aliasing setting there, could that be why Anti-Aliasing reverts to off?
Title: Re: Is Anti-Aliasing working?
Post by: Jango_Fett on November 06, 2017, 05:27:07 pm
far as i'm aware it is a very slight change

as there are no shadows actually figuring out what pixels were smoothed out is beyond me
Title: Re: Is Anti-Aliasing working?
Post by: Hakumi on November 06, 2017, 06:29:48 pm
I looked into the Settings.cfg, and found no Anti-Aliasing setting there, could that be why Anti-Aliasing reverts to off?

Could very well be.
As I said, it could already be programmed into the game itself and not the .cfg file itself.
Could be wrong though.
Title: Re: Is Anti-Aliasing working?
Post by: Morgra on November 06, 2017, 09:42:27 pm
Is there a FSAA line?
That is the anti-aliasing type that FeralHeart uses.
Title: Re: Is Anti-Aliasing working?
Post by: FlyingGrass on November 07, 2017, 01:36:19 am
Is there a FSAA line?
That is the anti-aliasing type that FeralHeart uses.
I found an FSAA line in the Ogre.cfg, it's set to 0. What's the maximum number for the FSAA line? I'm assuming it can be set to 4(It's in the ingame settings), but can I set the number to 10?
Title: Re: Is Anti-Aliasing working?
Post by: Vilivikhorith on November 07, 2017, 01:46:21 am
I am guessing you are using Direct3d to render, since I noticed that the settings menu acts pretty wonk in it with regards to anti-aliasing. If you see something like "Nonmaskable 3" under your settings, that's why it isn't working; FSAA needs to be set to an integer value in ogre.cfg (FeralHeart wants to set it to "Nonmaskable/Level #" for some odd reason...). You can edit ogre.cfg and manually change it to FSAA=8. Also, some values don't work, even if displayed by the FeralHeart settings menu. in OpenGL, levels up to 16 are displayed, but when set to 16, AA is not enabled for me. Also, I am guessing AA needs to be kept to a power of two so stick to (0, 2, 4, 8, et cetra...)

You should be able to see the difference immediately on the sky's horizon of the start screen when fullscreen (it shouldn't look sharp enough to cut a pizza any longer.)
Title: Re: Is Anti-Aliasing working?
Post by: FlyingGrass on November 07, 2017, 02:19:54 am
I am guessing you are using Direct3d to render, since I noticed that the settings menu acts pretty wonk in it with regards to anti-aliasing. If you see something like "Nonmaskable 3" under your settings, that's why it isn't working; FSAA needs to be set to an integer value in ogre.cfg (FeralHeart wants to set it to "Nonmaskable/Level #" for some odd reason...). You can edit ogre.cfg and manually change it to FSAA=8. Also, some values don't work, even if displayed by the FeralHeart settings menu. in OpenGL, levels up to 16 are displayed, but when set to 16, AA is not enabled for me. Also, I am guessing AA needs to be kept to a power of two so stick to (0, 2, 4, 8, et cetra...)

You should be able to see the difference immediately on the sky's horizon of the start screen when fullscreen (it shouldn't look sharp enough to cut a pizza any longer.)
FSAA is now 8, here's the start screen:
(https://i.imgur.com/zWhPHnH.png)
I'm not using fullscreen at the moment.