material preset_4_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_4body2.jpg
}
}
}
}
material preset_4_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_4body.jpg
}
}
}
}
material preset_4_headMatL
{
technique
{
pass
{
texture_unit
{
texture fheadShade.jpg
}
texture_unit
{
texture preset_4head2.jpg
}
}
}
}
material preset_4_headMatR
{
technique
{
pass
{
texture_unit
{
texture fheadShade.jpg
}
texture_unit
{
texture preset_4head.jpg
}
}
}
}
material preset_4_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_4eye2.jpg
}
}
}
}
material preset_4_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_4eye.jpg
}
}
}
}
material preset_4_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_4tail.jpg
}
}
}
}
material preset_4_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_4mane.png
}
}
}
}
As you can see in the code that you have, there are two parts of the body.
One is called preset_4body2.jpg and the second one is called preset_4body.jpg
Just put preset_4body1.jog instead of just body.jpg.
Then, when creating a preset in whatever program you're using, make sure to when you're working on ONE side of the character, to save it as ONE side.
For example, you're working on the Left side of the body, you wanna save the file as preset_4body2.jpg
And when you're working with Right side of the body, save it as preset_4body1.jpg
Here is a YouTube tutorial that might help you out a bit more:
https://www.youtube.com/watch?v=_fvWYzokEcw