material preset_3_bodyMatL
{
technique
{
pass
{
shading phong
ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture ReiBody.png
}
pass
{
ambient 0.2 0.2 0.2 1.0
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.100 0.100 0.100 4
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 120
texture_unit
{
texture Black.png
env_map spherical
}
}
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture ReiBody.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
shading phong
ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture ReiBody.png
}
pass
{
ambient 0.2 0.2 0.2 1.0
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.100 0.100 0.100 4
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 120
texture_unit
{
texture Black.png
env_map spherical
}
}
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture ReiBody.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_3_headMatL
{
technique
{
pass
{
shading phong
ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture ReiheadR.jpg
}
}
}
}
material preset_3_headMatR
{
technique
{
pass
{
shading phong
ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture ReiheadR.jpg
}
}
}
}
material preset_3_eyeMatL
{
technique
{
pass
{
ambient 0.2 0.2 0.2 1.0
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.100 0.100 0.100 4
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 120
texture_unit
{
texture Brass.png
env_map spherical
}
}
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Reieye.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
}
material preset_3_eyeMatR
{
technique
{
pass
{
ambient 0.2 0.2 0.2 1.0
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.100 0.100 0.100 4
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 120
texture_unit
{
texture Brass.png
env_map spherical
}
}
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Reieye.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
}
material preset_3_tailMat
{
technique
{
pass
{
shading phong
ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture Reitail.jpg
}
}
}
}
material preset_3_maneMat
{
technique
{
pass
{
shading phong
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture Reimane.png
}
}
}
}