Feral Heart
Help & Guidance => Game Help => Topic started by: SenseiRei on April 30, 2018, 06:07:33 pm
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Hi Im working on creating opaque objects. But so far all i got are "Invisible" objects.
The Material file is all good, i attempted to add transparency code that was borrowed from preset material files, and I already got my PNG opaque colors, but that is not working at all...
Any ideas on whats a good fix?
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Could you please post your material file, a screenshot how it looks ingame and the texture?
Oh and by the way, HI FELLOW FURRY HNNNGFghjdfkhfd!! <3
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This happened once, it was the normals were reversed on the mesh. Guess you double checked that already long ago huh?
Or the alpha rejection. Sometimes i have to use weird opacity masks to get around that for some things (like where there is a mesh inside a mesh).
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Here is the error showing.
The opacity of the texture file is at 50%
(https://img00.deviantart.net/79b1/i/2018/121/7/a/object_transparency_error_by_royaldog12serrorlogs-dcaby4m.png)
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i think it's that "Alpha_rejection" line. That makes a certain level of transparency disappear entirely.
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i think it's that "Alpha_rejection" line. That makes a certain level of transparency disappear entirely.
Adding onto that, it's definitely the "Alpha_rejection" line. You should lower the number to something less than 50, because 50 in the transparency of the image, the Ogre code sees the image's opacity amount the same way the paint program sees the image's opacity amount.
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OMG! I REMOVED THE ALPHA_REJECTION! IT WORKED THANKS!
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Locking since the issue has been resolved