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Heya, so my friend made me a preset and I'm having trouble exporting it.
Whenever I go to Preset Creator, and click on the appropriate preset, the game just freezes then shuts down. I think it may have something to do with having two different eye and head files, but I have another preset with the same thing, and it works perfectly fine. I changed the material file folder coding, whatever it's called, to accommodate for the L and R files, but it's still not working.
I've re downloaded the files, changed them to a different preset folder, and renamed them but it's still not working.
Any help or advice?
sorryiftheresanotherthreadonthisalreadyoop
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Try changing the files from like .png to .jpg or if they're already .jpg then switch it to .png and see how that goes. : o
Adding L and R shouldn't have any effect on the game.
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Try changing the files from like .png to .jpg or if they're already .jpg then switch it to .png and see how that goes. : o
Adding L and R shouldn't have any effect on the game.
Just tried it, no luck. I realized that I named the head files as the eye files, and I thought that could be the problem. Unfortunately after changing it, it still doesn't work
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Try changing the files from like .png to .jpg or if they're already .jpg then switch it to .png and see how that goes. : o
Adding L and R shouldn't have any effect on the game.
Just tried it, no luck. I realized that I named the head files as the eye files, and I thought that could be the problem. Unfortunately after changing it, it still doesn't work
Check the size of each image file... if they are anywhere above 512x512 pixels. resize em.
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Can you send me a screenshot of the material file code and your preset images to make sure they all match up correctly?
If your files are .png then use this code
material preset_1_bodyMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1body.png
}
}
}
}
material preset_1_bodyMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1body.png
}
}
}
}
material preset_1_headMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1head.png
}
}
}
}
material preset_1_headMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1head.png
}
}
}
}
material preset_1_eyeMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_1eye.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_1eye.png
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_1eye.png
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_1eye.png
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1tail.png
}
}
}
}
material preset_1_maneMat
{
technique
{
pass
{
ambient 2.0 2.0 2.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_1mane.png
}
}
}
}
if they're .jpg then use this code
material preset_1_bodyMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1body.jpg
}
}
}
}
material preset_1_bodyMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1body.jpg
}
}
}
}
material preset_1_headMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1head.jpg
}
}
}
}
material preset_1_headMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1head.jpg
}
}
}
}
material preset_1_eyeMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_1eye.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_1eye.jpg
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_1eye.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_1eye.jpg
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1tail.jpg
}
}
}
}
material preset_1_maneMat
{
technique
{
pass
{
ambient 2.0 2.0 2.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_1mane.jpg
}
}
}
}
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The files are all 382x382, and of course:
Also, I tried both of the coding for png and jpg, the whole preset link just disappeared in the game
And sorry, I have absolutely no idea how to do the table scrolling for future preferences
material preset_10_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_10body.jpg
}
}
}
}
material preset_10_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_10body.jpg
}
}
}
}
material preset_10_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_10headL.jpg
}
}
}
}
material preset_10_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_10headR.jpg
}
}
}
}
material preset_10_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_10eyeL.jpg
}
}
}
}
material preset_10_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_10eyeR.jpg
}
}
}
}
material preset_10_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_10tail.jpg
}
}
}
}
material preset_10_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_10mane.png
}
}
}
}
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Can you show me a picture of your files too? Just so we can match it up.
You're welcome to cross and draw all over it i just want to make sure they match up with the material. Just in case.
Also make sure the files are 512x512.
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The problem was indeed the sizing, after I resized them to 512x512, the images came back. The only problem now is with the two different eyes and heads. I added the Rs and Ls where needed, but it's not showing back again. I think I can fix it on my own though, thanks for all your help the both of you ^^
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The problem was indeed the sizing, after I resized them to 512x512, the images came back. The only problem now is with the two different eyes and heads. I added the Rs and Ls where needed, but it's not showing back again. I think I can fix it on my own though, thanks for all your help the both of you ^^
I'm so glad! Good luck on your preset. :)
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Check the size of each image file... if they are anywhere above 512x512 pixels. resize em.
*Flails arms and leaves* i tried momma! I tried!