Feral Heart
Help & Guidance => Game Help => Topic started by: DraconisFantasy on June 21, 2018, 04:05:04 pm
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Hello everyone,
I am working on the next map in my huge Super Smash Bros. Map Pack for my group, and in this map I would like a weather cycle that has black particles rising from the ground. They would operate similarly to the particles in Twilight Princess, but every time I try to load the particle in the sky maker, it's invisible. When I lighten the particle the squares are white, but when I make them black they are invisible. Is there a way I can make the black particles visible?
The Particle Look I am Going for: (https://vignette.wikia.nocookie.net/zelda/images/f/ff/Hyrule_Castle_in_Twilight.png/revision/latest?cb=20100104023859)
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the game renders pure black as transparent in particles and some textures. eg: the moon and sun
try making the texture a dark blue (or any color as long as it's dark). if it appears as a pure white chunk then that means the particle is present but there's an error with the material file's code.
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i made black particles. Instead of' scene_blend add' use 'scene_blend alpha_blend'. As long as the squares take up the whole of the .jpg or .png you won't get areas of invisible water/invisiblegrass on things behind at the edge of the particle.
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Thank you both so much! Now I have the weather particles working perfectly. ^^
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Locking this up now~