Feral Heart

Help & Guidance => Game Help => Topic started by: Corssa on July 07, 2018, 02:20:59 am

Title: Original coding
Post by: Corssa on July 07, 2018, 02:20:59 am
Um yeah, so i was practicing codes and i finally found out i don't have the original code in every material so can someone give me the original code, That'd be very appreciated. Thanks.

Title: Re: Original coding
Post by: Kerriki on July 07, 2018, 03:10:39 am
Moving this to game help as it's related to the game itself c:

As for the codes, what you can do is look in the completed material files, copy and paste into the other folders, and simply change all the numbers
Title: Re: Original coding
Post by: Corssa on July 07, 2018, 03:19:16 am
completed material files? Where is that, i can't seem to find it.
Title: Re: Original coding
Post by: Kerriki on July 07, 2018, 03:24:42 am
Oh wait, sorry, what material file were you referring to? For some reason I automatically thought of the preset ones lol
Title: Re: Original coding
Post by: Corssa on July 07, 2018, 03:28:20 am
It is the preset ones, And i can't copy and past another material file code into the other ones cause every single one is different then the original coding. 
Title: Re: Original coding
Post by: Kerriki on July 07, 2018, 03:37:14 am
Each preset folder (1, 2, ... 12) contains the same material file, the only difference is each one has different numbers (1st preset folder has 1's in the material file, 2nd preset file has 2's in the material file, etc) and that a couple of them come with the equip (wing) codes already in them, while most others don't. All that you would need to do is change out the numbers to match c: (1's in 1, 2's in 2, etc)
Title: Re: Original coding
Post by: Kuri on July 07, 2018, 07:45:40 pm
Code: [Select]
material preset_1_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1body.jpg
}
}
}
}
material preset_1_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1body.jpg
}
}
}
}
material preset_1_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1head.jpg
}
}
}
}
material preset_1_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1head.jpg
}
}
}
}
material preset_1_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eye.jpg
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eye.jpg
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_1tail.jpg
}
}
}
}
material preset_1_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_1mane.png
}
}
}
}
material preset_1_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1equip.jpg
}
}
}
}
material preset_1_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1equip.jpg
}
}
}
}

i dunno if this helps you at all but its the first one.  Others are built up from there with new numbers.