material preset_3_bodyMatL
{
technique
{
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture preset_3body.png
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture preset_3body.png
}
}
}
}
material preset_3_headMatL
{
technique
{
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture preset_3head.png
}
}
}
}
material preset_3_headMatR
{
technique
{
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture preset_3head.png
}
}
}
}
material preset_3_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_3eye.png
}
}
}
}
material preset_3_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_3eye.png
}
}
}
}
material preset_3_tailMat
{
technique
{
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture preset_3tail.png
}
}
}
}
material preset_3_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture preset_3mane.png
}
}
}
}