Oh god i remember this.
There was more stuff planned but... This is more bitter than sweet for me and brings back the memories how much i felt kinda, i dunno, betrayed... I was personally involved into the planning. I had made manes, tails tufts etc. for the game.
I have outlayed and planned features. None of them got realised and the people where just left behind.
I do know the reasons LKD had, but one of them is so ver-.... Excuse me, that doesnt belong in here.
Yes FH had big plans and an eager team. I am very sad none of the good stuff made it inside.
By all means, it's interesting to know more about the development and the people behind FeralHeart but I actually was kind of confused as to why they wanted to add story elements in the first place. To me, FeralHeart functioned really well just as it is.I completely agree with you on this. As much as NPCs and a quest line would have been interesting to see in the beginning, it would have been a smarter move to focus on adding in more multiplayer features. Features like different character interactions, more equip items, more customization options etc. I don't think a lot of people would get much use of a single player mode unless it was being updated constantly and that would have been a lot to maintain. Multiplayer has always seemed to be the type of gameplay that IT and FH both had. I think I would have rather seen more expanding on the features that help multiplayer games captivating and successful than a single player option.
I watched these quite some time ago and it really made me think of what might've happened to the game if Kovu stayed. A lot different, that's for sure. I feel a lot of MMORPG vibes.
Back then Kovu was really fixed on a realistic vibe and didn't want to add wings or items, but he eventually gave in ig.
I remember you made a feather tail and the claws. It's awesome that you put work into the game. It must suck that you can't anymore, but I'm glad you put your work into another game cause you're really good!
As much as NPCs and a quest line would have been interesting to see in the beginning, it would have been a smarter move to focus on adding in more multiplayer features. Features like different character interactions, more equip items, more customization options etc. I don't think a lot of people would get much use of a single player mode unless it was being updated constantly and that would have been a lot to maintain. Multiplayer has always seemed to be the type of gameplay that IT and FH both had. I think I would have rather seen more expanding on the features that help multiplayer games captivating and successful than a single player option.