Hello! I did the same thing a long while ago pff- but, here is a replacement coding for the presets:
material preset_(enter folder number)_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_(enter folder number)body.jpg
}
}
}
}
material preset_(enter folder number)_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_(enter folder number)body.jpg
}
}
}
}
material preset_(enter folder number)_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_(enter folder number)head.jpg
}
}
}
}
material preset_(enter folder number)_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_(enter folder number)head.jpg
}
}
}
}
material preset_(enter folder number)_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_(enter folder number)eye.jpg
}
}
}
}
material preset_(enter folder number)_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_(enter folder number)eye.jpg
}
}
}
}
material preset_(enter folder number)_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_(enter folder number)tail.jpg
}
}
}
}
material preset_(enter folder number)_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_(enter folder number)mane.png
}
}
}
}
Just copy and paste it into the coding and replace the (enter folder number) with the number associated with the folder.
Also, make sure the tail file is named the same as it is in the coding. So, if it reads "texture preset_5tail.jpg" then you need to name the image "preset_5tail.jpg"
I hope this works!