Might have to do some digging around; it's not necessarily faulty textures, it could also be faulty item.cfg references.Material FILE and Material DEFINITIONSMake sure to open your .MATERIAL files and check if the proper material definitions used by the items are there.
I've zipped the material files that I have, as well as the textures. Check your .MATERIAL files first to see if they are missing definitions. If so, you can compare with mine and copy paste the missing stuff.
Item_MaterialsTextures.zip (http://www.mediafire.com/file/200l4gl0q9jazzx/Item_MaterialsTextures.zip/file)
In my items.cfg file, the Curved Horns didn't point to a material file; I had to add it myself, so check your items.cfg file and see if you have the same problem. If you do, simply replace the [Curved Horns] section with this one:
[Curved Horns]
mesh=CurvedHorns2.mesh
material=curvedhorns2Mat
bone=forehead
offset_f=0 -0.2 -2.3
rotation_f=40 180 0
offset_c=0 1.8 -3.3
rotation_c=0 180 0
I couldn't find the Skull Chain Collar, Skull Earrings, and Chain Bracelets defined anywhere in my items.cfg, so I don't know what they use.
Hey I'm bad at coding, what does "definition" mean? Does EVERY single .mat have to have that same layout?
material ulquiorra
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture ulquiorra.png
}
}
}
}
Hey I'm bad at coding, what does "definition" mean? Does EVERY single .mat have to have that same layout?
Definition is the word I use to describe the material(s) named inside of the .MATERIAL file when you open them.
Not every material file will have the same structure (it's like preset codes, and sometimes people add transparency and scrolling in some areas), but what's important is making sure that whatever material is written down in the items.cfg actually exists.
For example, lets say your Ulquiorra Horns are showing up white. You could refer to my previous post and see that the material file where the code is located for them is called acosplay.material.
If you have this material file in your items folder, then open it, scroll down, and look for an entry like this:Code: [Select]material ulquiorra
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture ulquiorra.png
}
}
}
}
If it's there, it probably means that the material file is fine and it's the texture that was missing.
Now, if you don't see this entry, or you don't even have the acosplay.material file, then it most likely means that was the problem. You should add the entry in by copy and pasting it from the material file that is in the .zip, or just override / add the material file as a whole.
The reason you want to check first, is to make sure that you don't accidentally override a material file that didn't have anything wrong with it. Maybe my files are a different version than yours, so it could fix one item and mess others up.
TL;DR, If your items.cfg has something like material=BobWings for an item, then you have to make sure that one of the material files in your FH items folder also has this somewhere inside:
material BobWings
{
technique
{
pass
{
etc...
Did that clear things up, or did I just confuse you even more? I tend to do that sometimes.
Other Notes:Yes, they appear as if it is missing a texture, but it isn't.
Ulquorria's horns are white with light purple stripes, seen here (http://4.bp.blogspot.com/-HFv51gkv2Aw/VCt8QJZNh8I/AAAAAAAABac/yF1-zAms00I/s1600/Murci%C3%A9lago.png).
You shouldn't have to make a separate material file for them. I'm not up to date on item packs, so do you remember where you downloaded yours from?
Maybe you could also try zipping up your FeralHeart/media/items folder, adding in the items.cfg file, and sending it to me. That way I could try to fix any issues and send it back.
As I had said before...Other Notes:Yes, they appear as if it is missing a texture, but it isn't.
Ulquorria's horns are white with light purple stripes, seen here (http://4.bp.blogspot.com/-HFv51gkv2Aw/VCt8QJZNh8I/AAAAAAAABac/yF1-zAms00I/s1600/Murci%C3%A9lago.png).
P.S. You needn't make a new help thread asking the same question. ^.^ Just update the current one with a comment.