Feral Heart

Help & Guidance => Game Help => Topic started by: Overclocked on September 15, 2018, 07:13:11 pm

Title: Preset Coding: What Kind?
Post by: Overclocked on September 15, 2018, 07:13:11 pm
I have been making presets for the three years I have been playing FH though I've never really looked into the coding in the material files. I wanted to learn how to code them myself but I have one thing that prevents me from doing so.
I was curious, what type of coding the material files use? I have no idea what type it is, if anyone knows that'd be amazing!
Title: Re: Preset Coding: What Kind?
Post by: WolfWorms on September 15, 2018, 07:16:56 pm
Ogre!
https://ogrecave.github.io/ogre/api/1.10/_material-_scripts.html
Title: Re: Preset Coding: What Kind?
Post by: Overclocked on September 15, 2018, 07:18:59 pm
Ah okay, thank you! I didn't know Ogre has their own type of coding scripts
Title: Re: Preset Coding: What Kind?
Post by: WolfWorms on September 15, 2018, 07:20:17 pm
No problem! :]
Title: Re: Preset Coding: What Kind?
Post by: Lucius on September 15, 2018, 07:21:05 pm
OGRE doesn't have it's own coding language for scripts, it uses pseudo-C++. But WolfWorms was right to provide you with the above link, since it contains examples of functions and the structure used in material script files.

Edit: Just semantics, I know. /shot
Title: Re: Preset Coding: What Kind?
Post by: Overclocked on September 15, 2018, 08:07:41 pm
Ah, I see. I feel like I'm going to have fun trying to get this down. lol
Title: Re: Preset Coding: What Kind?
Post by: Warriorstrike on September 15, 2018, 09:57:53 pm
Locking this topic as you seem to have received sufficient answers to your question.~