Feral Heart
Help & Guidance => Game Help => Topic started by: Felon on February 09, 2019, 12:11:54 am
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Hiya, everyone. I've recently downloaded a light mesh, provided here : https://www.deviantart.com/wolf-nakomis/art/Sunshine-beams-FH-mesh-626026065
Whenever I try to get it to work, it shows up as basewhite, and i don't know how to fix it. Can someone help me please?
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Hey there!
Did you have FeralHeart open while installing the mesh? If so, you should try closing out of the game, reinstalling the mesh (this includes putting them in their designated folders as well), and then going back to the object maker to test it out after reopening the game. I've seen other people use this mesh before recently so I'm pretty sure there's nothing wrong with the material file it includes and such.
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Hey there!
Did you have FeralHeart open while installing the mesh? If so, you should try closing out of the game, reinstalling the mesh (this includes putting them in their designated folders as well), and then going back to the object maker to test it out after reopening the game. I've seen other people use this mesh before recently so I'm pretty sure there's nothing wrong with the material file it includes and such.
Yes, my game was closed, i've tried to reinstall it like three times, it still doesn't work.
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If you open lights.material with Notepad, you'll see material's name in the first line of the code. The name should be lights1.
Try renaming that to lights1 if it doesn’t say that and see if anything changes.
Also try typing lights1 in the material section of object creator.
Code should look something like this If I’m correct:
material lights1
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true
cull_hardware none
cull_software none
texture_unit
{
texture lights1.png
}
}
}
}
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If you open lights.material with Notepad, you'll see material's name in the first line of the code. The name should be lights1.
Try renaming that to lights1 if it doesn’t say that and see if anything changes.
Also try typing lights1 in the material section of object creator.
Code should look something like this If I’m correct:
material lights1
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true
cull_hardware none
cull_software none
texture_unit
{
texture lights1.png
}
}
}
}
It's still not working.
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Try changing the name of both .material and .mesh file to lights1 and test it out ingame.