material F25B3E5D
{
technique
{
pass
{
diffuse 0.639216 0.639216 0.639216 1
specular 0.752941 0.752941 0.752941 1 25
lighting off
depth_write off
scene_blend add
cull_hardware none
cull_software none
texture_unit
{
texture ScouterTxt.jpg
}
}
}
}
material EE7D3E9B
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0.25098 0 0 1
specular 1 1 1 1 128
lighting off
depth_write off
scene_blend add
cull_hardware none
cull_software none
texture_unit
{
texture Scoutermetal.jpg
}
}
}
}
material Blue
{
technique
{
pass
{
ambient 0.2 0.2 0.2 1
diffuse 0.8 0.8 0.8 1
lighting off
depth_write off
scene_blend add
cull_hardware none
cull_software none
texture_unit
{
texture ScouterBlue.jpg
}
}
}
}