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The transparent texture seems to make the other parts of the mesh look invisible.
(https://i.imgur.com/h6iTI4O.png)
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Did you add the "hardware_cull" looking lines of code? I have a feeling that was required where the meshes intersect (could be wrong, it's late & my memory is fuzzy)
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The "cull_hardware none" and "cull_software none" lines make the texture visible from the back of the normals, case in point when someone F3s inside of a mesh, or when the normals are reversed. If the texture in question is visible from one side but not the other, it's likely a need for the Cull_Hardware Cull_Software etc lines of code.
If the parts behind the transparency are gone, I don't know what causes that.
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Here's what the material looks like if this helps
(https://i.imgur.com/puXn6u3.jpg)
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Is it just the one material? Or does it have other material pieces?
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It has a body material and head material.
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Could you possibly send me the mesh/material/texture files?
I wanna fiddle with it
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Could you possibly send me the mesh/material/texture files?
I wanna fiddle with it
Yeah sure! Apologizes for the late response .
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No worries! Yea if you just wanna PM me the object/material/textures in a download I'll take a look at 'em!