When it comes to a map that large, it may bring even the smallest "imperfections" out. Your best bet would be to either try to blur it more or make the map smaller.
The jagged edges might be from where it is blurred. When you blurr it, there are gaps which might be causing the jagging.ohhh ty! is there a way to fix it?
This method will only cause there to be a dropoff but basically erasing the edges and redoing it but with a brush that isn't blurry at all if that makes sense? And when you draw it there will be no way for there to be gaps in between because the blurryness adds the gaps.tysm!!!
However, I just thought about this again and maybe you can try blending up and down instead of side to side. I'm not sure if that will fix it but I hope it helps! Everytime I've been in maps the edges were always a bit weird.
The texture mask should be what the ground looks like so it won't affect the land or water but just what the ground looks like.I know, i'm trying to get the texture map to look right but it keeps having blended/white edges even though i'm using a solid brush and not using the fill tool around the markings
thank you, i will try to look for that!I believe there should be an option somewhere to say it as higher bits which helps with smoothing. Inhad this problem myself in the past! I cant remember exactly what it's called or where the option is :(
Maybe try to make a smudged brush yourself, that is, try to gradually darken the places on the map where the water is to come into contact with the land. And if you're doing map mask, it's best not to use smudged brushes. It ruined my game once.