Feral Heart

Help & Guidance => Game Help => Topic started by: Zekhan! on May 06, 2020, 08:29:24 pm

Title: Jagged edges in my heightmap and texture mask?
Post by: Zekhan! on May 06, 2020, 08:29:24 pm
I've been making a map and no matter what i do I can't seem to get the edges to be more organic. I'm using the airbrush tool, blurring everything (i'm on gimp), but nothing seems to work. My beaches look like this
(https://i.imgur.com/4bQL5js.png)

Is there anything i can do to get it to not have these jagged points?
The dimensions are 17000x2000 with a ocean height of 333

EDIT: my terrain mask also does this and also looks like it's trying to "blend" with the main ground texture, creating these white looking edges. I am using a solid brush but this still happens. how can i fix this?
Title: Re: Jagged edges in my heightmap?
Post by: SpicyDirt on May 06, 2020, 09:00:59 pm
When it comes to a map that large, it may bring even the smallest "imperfections" out. Your best bet would be to either try to blur it more or make the map smaller.
Title: Re: Jagged edges in my heightmap?
Post by: Dark_heart on May 06, 2020, 09:19:06 pm
I agree with Spicy. It would be more flow in height map to make it right.
Title: Re: Jagged edges in my heightmap?
Post by: Zekhan! on May 06, 2020, 10:04:11 pm
When it comes to a map that large, it may bring even the smallest "imperfections" out. Your best bet would be to either try to blur it more or make the map smaller.

I have been blurring the whole thing in gimp but it doesnt seem to be working
Title: Re: Jagged edges in my heightmap?
Post by: Dark_heart on May 06, 2020, 10:09:40 pm
Hm. Did you try to make water heigher (If it wouldn't ruin your map)?
Title: Re: Jagged edges in my heightmap?
Post by: faewyn on May 06, 2020, 10:10:25 pm
The jagged edges might be from where it is blurred. When you blurr it, there are gaps which might be causing the jagging.
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: Zekhan! on May 06, 2020, 10:24:16 pm
The jagged edges might be from where it is blurred. When you blurr it, there are gaps which might be causing the jagging.
ohhh ty! is there a way to fix it?
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: faewyn on May 06, 2020, 10:41:40 pm
This method will only cause there to be a dropoff but basically erasing the edges and redoing it but with a brush that isn't blurry at all if that makes sense? And when you draw it there will be no way for there to be gaps in between because the blurryness adds the gaps.

However, I just thought about this again and maybe you can try blending up and down instead of side to side. I'm not sure if that will fix it but I hope it helps! Everytime I've been in maps the edges were always a bit weird.
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: Zekhan! on May 06, 2020, 10:46:03 pm
This method will only cause there to be a dropoff but basically erasing the edges and redoing it but with a brush that isn't blurry at all if that makes sense? And when you draw it there will be no way for there to be gaps in between because the blurryness adds the gaps.

However, I just thought about this again and maybe you can try blending up and down instead of side to side. I'm not sure if that will fix it but I hope it helps! Everytime I've been in maps the edges were always a bit weird.
tysm!!!
do u have an idea on how i would fix the problems with the texture mask tho? i can't remember the actual name for it lol
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: faewyn on May 06, 2020, 11:13:42 pm
The texture mask should be what the ground looks like so it won't affect the land or water but just what the ground looks like.
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: Zekhan! on May 07, 2020, 12:32:51 am
The texture mask should be what the ground looks like so it won't affect the land or water but just what the ground looks like.
I know, i'm trying to get the texture map to look right but it keeps having blended/white edges even though i'm using a solid brush and not using the fill tool around the markings
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: Zekhan! on May 09, 2020, 09:52:54 pm
bump
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: Dark_heart on May 10, 2020, 07:23:15 am
Maybe try to make a smudged brush yourself, that is, try to gradually darken the places on the map where the water is to come into contact with the land. And if you're doing map mask, it's best not to use smudged brushes. It ruined my game once.
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: Bloo. on May 10, 2020, 04:08:39 pm
I believe there should be an option somewhere to say it as higher bits which helps with smoothing. Inhad this problem myself in the past! I cant remember exactly what it's called or where the option is :(
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: Zekhan! on May 11, 2020, 12:36:42 am
I believe there should be an option somewhere to say it as higher bits which helps with smoothing. Inhad this problem myself in the past! I cant remember exactly what it's called or where the option is :(
thank you, i will try to look for that!
Title: Re: Jagged edges in my heightmap and texture mask?
Post by: Zekhan! on May 11, 2020, 12:37:25 am
Maybe try to make a smudged brush yourself, that is, try to gradually darken the places on the map where the water is to come into contact with the land. And if you're doing map mask, it's best not to use smudged brushes. It ruined my game once.

yee im not using smudged brushes, it just keeps looking like i did lol