material preset_11_maneMat
{
technique
{
pass
{
ambient 2.0 2.0 2.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_11mane.png
}
}
}
}
}
material preset_3_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_3mane.png
}
}
}
}
@D-ead7Dog The file name matched what was in the .mat file, I tried changing both to .jpg files just to see and that kept the white blocky mane too. :-\Nope. When I did this however, I used the default Manemat2 texture from the texture folder. This mane is special and it only works with transparency, so the texture for it will have to be a PNG or at least some other format that supports transparency.
@Oddonelynx I tried what you said with adding the 2 after the Mat, and while the mane texture did show up (Finally!!!) the mane is now super blocky and rigid looking. Did this happen to you?
(https://i.imgur.com/RMJEOc4.png)