Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: DreamReaper on January 12, 2011, 02:22:23 am

Title: Bunch Of PvP/Leveling Ideas
Post by: DreamReaper on January 12, 2011, 02:22:23 am
First off I would just like to say that I am not, nor will I ever demand that any of my ideas be put into the game. These are merely suggestions, and if I had the proper skills these are some features that my game would have if I made a game like this.

Leveling

Hunting

Packs/Prides

Territory

PvP (Player Vs. Player)

So these are my ideas. I hope you like them. If you have anything to add just comment bellow or PM me and I'll add it. (I'll give you credit for your idea or corse) Thanks for reading  ;D
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Shiro on January 12, 2011, 03:16:24 am
well in FH it already does the group/pack/clan/etc. thing, it shows all the names, information posted, and members in a group.
However your idea is good I do personally highly disagree with leveling o.e I hate leveling games. But others don't. I'd personally like to see just selecting stats to a certain number and if you want extrea to just pay the staff to support them in the process or do that with special abilities instead. Elemental attacks would be a load of fun though.
It'd definatly give FH more purpose other than just RP and chat.
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: cryptic on January 12, 2011, 06:07:32 am
I think leveling may be a bad idea because people just about always cause drama when it comes to that.

The PvP and territory thing would be nice if some areas on a map can be made as safe or danger areas. An option could be implemented into the Map Maker that can separate areas as safe or dangerous with markers of some kind. On Runescape, you are notified if you wander into an area where PvP is acceptable. So if you enter into another clan/pride/pack's territory, a message can say "You have entered into X's territory".
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: DreamReaper on January 12, 2011, 12:08:07 pm
I suggested a leveling system for a few reasons:

Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Shiro on January 12, 2011, 11:02:47 pm
Yes I read that but you don't have to level, if you can have custom stats to go up to a certian number. For example

You have lets say... 15 points to distribute around your stats as you wish.
Shiro would look something like  this

Attack: XXX
Defense: XXXXX
Speed: XXXXXX
Stamina: X

Ofcourse there would be different stats most likely. Lol. I don't know that was just my idea n_n"
Its less frustrating and as Cry said it'd cause less drama.

But doing some sort of leveling system for pray might be a good idea. depending on amount killed but for PvP not to sure o.e

It's still a good idea though~
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: littlefoxchild on January 14, 2011, 12:41:45 am
I don't like the Level think, everyone should stand on the same ground.  As for PvP there is still going to be plenty of that in and out of RP. It's just fact of the game. Having a health, and ability bar may not be a bad idea.
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Redlinelies on January 14, 2011, 06:04:16 am
I like some of the ideas in there.. But I personally dislike the idea of having levels in the game.

It would not be the same thing to play it, and it would probably turn into something which people always want to become high level. Something of a status thing. Abit like items sometimes had in IT.

I just think leveling would make a bad impact to the game. If you like to level a character and make it strong, then there's alot of other games out there just about that. I like the simplicity of the game, and you never feel like you have to do anything.

Sure, if there was some sort of level system in FH, people don't have to try to go up in level. But it's not only that you'd be low level character if there was. But also that 50% of all the talk inside the game would be about levels and skills. The fun and creative part wouldn't be as big anymore.

A really big no thanks for levels.
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Ritsuka on January 14, 2011, 03:08:00 pm
Like i love the other ideas, but leveling BIG NO GO for me, i play world of warcraft and im TIRED of leveling toons lol

Clans etc already on that, but like i said the other ideas other then leveling sounds good
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: WolfKat777 on January 22, 2011, 11:45:12 pm
I agree with Red...I like how the game is simple, and I don't wanna stop playing it like I did another game 'cause of leveling up....|D yeah, the other game I may not return to for a while....I got to a point of level where it could take days to get to the next level....it's such a pain. x_x

I like level up systems, but not on a daily bases....I wanna enjoy FH as a place for me to have fun with friends 24/7, and get social...I get too "lone wolf-mode" in level up games... XD; (mainly 'cause i love to fight on my own....for some reason, I don't like to be in teams...but I love friends c: )

but maybe there can be some PvP mode for the game ^w^; except, it would probably require another server, which I don't think the game developers would enjoy buying at all....o_o
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Redlinelies on January 22, 2011, 11:51:38 pm
Two very wise posts above.

Just had to say that.
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: ringoluver on January 25, 2011, 10:12:06 pm
I also have to disagree on leveling.

First of all, you know you're going to have people bragging about their high levels. It's inevitable. Like others said, this will take away from the RP/chat community that I'm excited for on FH.

One of the reasons I love FH so much is that it's not 'just another leveling game.' Almost all of the free games out there involve slaughtering some prey/a monster or whatever and gaining XP and moving up levels and blah blah. FH doesn't have that and creates a more fun, creative community.

I do, however, agree whole heartedly with a PvP system. I have nothing against a 'health bar' like we had in IT. That could effect that, and the PvP system would be great for rps in which your char fights another, without the random slashing and no pain giving that we had on IT xD And yes, no random attacks. A whole "Player A wants to challenge you. Accept?" popup would be perfect.

I'm on the fence with territory. It sounds really fun and cool, but there might be some fighting over territories and it could lead to lots of drama. Plus, if you REALLY want a 'territory' for your char/pack/pride that badly, you could make a map to distribute C:
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: GemWolf on January 25, 2011, 10:34:19 pm
 Ehhh... I would have to say no.  I like FH the way it will be. I think leveling would cause too much drama and take away from the main reason for the game.  It's not a bad idea, but, I personally don't like it. (And yeah, me too. In leveling games, I tend to go alone and alone only. I hate fighting in teams, yet I love making so many friends. o_o)
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Raz. on January 26, 2011, 04:30:10 am
I also agree against the levelling and stats. Pretty much everyone has said what I've wanted to say XD

I will add though that someone might level up so much and get so strong then go put it to bad use and troll around and try to "kill" everyone for fun. Disrupting the peace and such.
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Avani on January 27, 2011, 03:49:33 pm
Like your ideas! :D
But same as others not he leveling x3
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Safa96 on January 28, 2011, 04:46:15 pm
I had the same idea about a leveling system.
I am not to keen on the idea either. While it would be cool to have diffrent abilites, it would be unfair to the people who only have so much computer time so other players are a much higher level than they are and that would get pretty fustrating. Some people might start bragging about their levels too. And when I get to play feral Heart, I don't want it to be like Xbox live.
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Redlinelies on January 30, 2011, 02:51:11 am
Long things short.

Leveling would totally ruin the social level of the game. And it would turn into something completely different.

Title: Re: Bunch Of PvP/Leveling Ideas
Post by: Grosskatze on September 29, 2013, 09:49:40 am
other than leveling these idea are GREAT! i'd love to see pvp and territories in fh, it would "glow" brighter than all other fh-like video games! but there must be unclaimable places and an option for claimable or not claimable territory in private maps
greets, grosskatze
Title: Re: Bunch Of PvP/Leveling Ideas
Post by: meeeea on September 29, 2013, 12:33:50 pm
The things you stated are pretty good, but I must say a big no to the leveling.

Think of IT - Players strutting their stuff and bragging about their "amazingly high level". It was the same with items in IT. Everyone being the same is the best way to go if you don't want little newbies complaining about their small level, forcing the mods to work 24/7, calming the complaining users while keeping watch on other things.

Title: Re: Bunch Of PvP/Leveling Ideas
Post by: ringoluver on September 29, 2013, 06:48:38 pm
Guys, this thread is from early 2011. Don't necro things please.