Feral Heart

Help & Guidance => Game Help => Topic started by: Aylessa on July 03, 2011, 09:25:06 pm

Title: How to add and use new tail mesh/model?
Post by: Aylessa on July 03, 2011, 09:25:06 pm
If I have new tail model/mesh... How can I use it in-game..? And how to add this. I really dunno what to do with it D:.

If similiar topic was here, I'm very sory, but I couldn't find any like that, so... Anyway, it's nice to see Your helpful answers! And thank You now.
Title: Re: How to add and use new tail mesh/model?
Post by: Ruby1234 on July 04, 2011, 12:44:35 am
I strongly believe it's not possible. :-\

Hope that answers your question though. :)
Title: Re: How to add and use new tail mesh/model?
Post by: ringoluver on July 04, 2011, 02:18:18 am
You could name it something like ctail4 and replace the current meshes~
Title: Re: How to add and use new tail mesh/model?
Post by: Ruby1234 on July 04, 2011, 01:56:36 pm
I thought that didn't work?
Title: Re: How to add and use new tail mesh/model?
Post by: ringoluver on July 04, 2011, 03:16:49 pm
It should?
Title: Re: How to add and use new tail mesh/model?
Post by: Aylessa on July 04, 2011, 03:55:19 pm
Emm... Hm... Still dunno?
Well, that's shame, I made model for...For nothing D:.
Title: Re: How to add and use new tail mesh/model?
Post by: Ruby1234 on July 04, 2011, 04:36:38 pm
You can still try it. If it's a mesh file then rename it to like... ctail3.mesh
and then go to the preset maker and choose the third tail option and see if it works.