material preset_[#1-10]_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_headMatL
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_headMatR
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_tailMat
{
technique
{
pass
{
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_[#1-10]_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture [FILENAME].[FILE-EXTENSION: png, jpg]
}
}
}
}
material preset_8_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8body.jpg
}
}
}
}
material preset_8_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8body.jpg
}
}
}
}
material preset_8_headMatL
{
technique
{
pass
{
texture_unit
{
texture zanicoronihead.png
}
}
}
}
material preset_8_headMatR
{
technique
{
pass
{
texture_unit
{
texture zanicoronihead.png
}
}
}
}
material preset_8_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture Zanicoronieye.png
}
}
}
}
material preset_8_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture Zanicoronieye.png
}
}
}
}
material preset_8_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_8tail.jpg
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_8mane.png
}
}
}
}
I've only done the head/eyes so far, but you get the drift.
Gimp does that, too. I used png on presets for a long time now, and never had problems with it, and the presets I did for others worked fine all the time too.