material MATERIAL NAME HERE
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture TEXTURE HERE.png/.jpg
}
}
}
}
So, once you have that in, change "MATERIAL NAME HERE" to whatever you want the material to be called. Like (NameOfObject)Mat. Then replace "TEXTURE HERE.png/.jpg," with your textures name and the type of file it is, .png or .jpg