Author Topic: How to make Glow in the Dark Markings on your Presets/Etc  (Read 98036 times)

Offline Myrka

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #40 on: May 12, 2011, 01:03:36 pm »
My didn't turn very good,but it was fundoing it,thanks for tutorial  :D
« Last Edit: May 12, 2011, 01:07:10 pm by Myrka »

Sullivan

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #41 on: May 12, 2011, 04:09:24 pm »
UM i'm a little overwhelmed by all these questions x_X really all i can say is that you have to double check your code for any little detail. a missing bracket can mess up the whole thing, or a wrong file extension, etc. i can't think of anything else that would cause problems...

viperstrikes

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #42 on: May 15, 2011, 06:59:34 pm »
Im really sorry for being a bother D8 but my question want answered yet... What do you call the file when you get rid of the base layer and uv when you just have the markings? Im reallly sorry ><

Hollow743

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #43 on: May 21, 2011, 12:43:22 pm »
thank you thank you thank you, this is what i was looking for!

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Offline Lawcere

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #45 on: May 26, 2011, 01:14:38 pm »
Im really sorry for being a bother D8 but my question want answered yet... What do you call the file when you get rid of the base layer and uv when you just have the markings? Im reallly sorry ><

You can really call the files anything you want, as long as it's the same in the coding. I just name the marking files something like   preset_5bodymarking.png  so it's easy to keep track of.

Offline curby123

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #46 on: May 28, 2011, 04:19:21 pm »
mine has one half colored and no glow, the other all white, the head, eyes, and tail are all white to! WHAT HAPPENED?! material preset_7_bodyMatL
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture YOURBASELAYERBODYTEXTURE.png
         }
      }
      pass
      {h
         emissive 1.0 0.0 0.0
         scene_blend alpha_blend
         texture_unit
         {
            texture YOURGLOWINGMARKINGSTEXTURE.png
         }
      }
   }
}
material preset_7_bodyMatR
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture YOURBASELAYERBODYTEXTURE.png
         }
      }
pass
      {
         emissive 1.0 0.0 0.0
         scene_blend alpha_blend
         texture_unit
         {
            texture YOURGLOWINGMARKINGSTEXTURE.png
         }
      }
   }
}material preset_7_bodyMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture YOURBASELAYERTEXTURE.png
         }
      }
   }
}
material preset_7_bodyMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture YOURBASELAYERTEXTURE.png
         }
      }
   }
}
material preset_7_headMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture PresetGlowHead.png
         }
      }
   }
}
material preset_7_headMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture PresetGlowHead.png
         }
      }
   }
}
material preset_7_eyeMatL
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture PresetGlowEye.png
         }
      }
   }
}
material preset_7_eyeMatR
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture PresetGlowEye.png
         }
      }
   }
}
material preset_7_tailMat
{
   technique
   {
      pass
      {
         texture_unit
         {
         texture   PresetGlowTail.png
         }
      }
   }
}
material preset_7_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture PresetGlowMane.png
         }
      }
   }
}

Offline Lawcere

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #47 on: May 28, 2011, 10:42:35 pm »
Why do you have the body coding twice? I believe you should only need it once, check the coding on the first page of this thread.
I'm no coding guru, but I think maybe having that random "h" in your bodyMatL section might mess with something?

Offline Lawcere

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #48 on: May 28, 2011, 10:49:34 pm »
Also, I hope your file names are... correct. If you want your mane, tail, eyes, and head to glow (or markings on those areas) you need to follow the same instruction as you would do on the body, shown on the first page.

This code is used to make certain body parts or markings glow on your character. As an alternative, I believe you can just use a basic code that will effect the entire character, if that's what you're going for.

Offline TheBlackBrush

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Re: How to make Glow in the Dark Markings on your Presets/Etc
« Reply #49 on: May 29, 2011, 09:10:08 am »
Is there any chance to make eyes glow?
I tried to do it but now my eyes are black-yellow