Poll

There is just 2 options for mods, read my post and then vote.

I want Unity3D. I want shaders, i want custom characters.
16 (72.7%)
I dont want shaders and custom characters. I want all mods under game controll.
6 (27.3%)

Total Members Voted: 19

Voting closed: September 20, 2017, 03:18:33 pm

Author Topic: Feral Heart in Unity Engine  (Read 23231 times)

Offline LostEmber

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Re: Feral Heart in Unity Engine
« Reply #20 on: August 30, 2017, 12:32:04 pm »
it would be awesome if you add some "Combat Moves" and some you know..skills that could make the game more fun..idk if this idea could ruin the game or..what would even happen doe..also..i am looking forward for this project you've made

Edit: Also... the combat moves should be reanimated unlike those MMORPG (Last Moon, Wolf soul,
ETC) and then there should be an animation using a sword in a combat way....i am just giving an idea... idk if you guys like this idea..
« Last Edit: September 01, 2017, 04:27:14 am by LostEmber »

Offline bunnylions

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Re: Feral Heart in Unity Engine
« Reply #21 on: August 30, 2017, 11:35:57 pm »
it would be awesome if you add some "Combat Moves" and some you know..skills that could make the game create..idk if this idea could ruin the game or..what would even happen doe..also..i am looking forward for this project you've made
These would be good. If they were just for roleplaying and didn't do damage, then they wouldn't ruin the fun. :)
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Offline Kuri

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Re: Feral Heart in Unity Engine
« Reply #22 on: August 31, 2017, 01:49:10 am »
it would be awesome if you add some "Combat Moves" and some you know..skills that could make the game create..idk if this idea could ruin the game or..what would even happen doe..also..i am looking forward for this project you've made
These would be good. If they were just for roleplaying and didn't do damage, then they wouldn't ruin the fun. :)
Or hunting areas where you can take damage, and common ground peaceful areas where you cannot take damage.
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Offline FlyingGrass

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Re: Feral Heart in Unity Engine
« Reply #23 on: August 31, 2017, 06:05:47 pm »
it would be awesome if you add some "Combat Moves" and some you know..skills that could make the game create..idk if this idea could ruin the game or..what would even happen doe..also..i am looking forward for this project you've made
These would be good. If they were just for roleplaying and didn't do damage, then they wouldn't ruin the fun. :)
Or hunting areas where you can take damage, and common ground peaceful areas where you cannot take damage.
3
PVE areas, PVP areas, safe areas, they sound good.
The main sitting area of the main map shouldn't have attack moves, for peacefulness while people sit, and anyone whom wants to be randomly roleplay attacked can sit in the PVE area where attack moves are available. Other maps are completely PVE and have prey, and in some parts of those other maps there can be a sparring zone where PVP is enabled, losing a spar will stun your character temporarily.

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Offline Kwibjo

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Re: Feral Heart in Unity Engine
« Reply #24 on: September 02, 2017, 01:38:44 pm »
0
I think maybe these options should be optional for people who want to make their own maps and what not.
Also, wow I'm amazed at what you've done with your re-creation of FH. :D I still have the files form my attempt still sitting around (somewhere) on my PC that I could send you that includes most of the 1.13 models and some re-created maps if you want it.


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Offline Tigg

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Re: Feral Heart in Unity Engine
« Reply #25 on: September 02, 2017, 02:19:13 pm »
Another important thing, will there be a map maker?

Offline Hakumi

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Re: Feral Heart in Unity Engine
« Reply #26 on: September 02, 2017, 05:36:45 pm »
Oml, the progress in this.. My heart.

Keep it up dearie c: I wanted to try my hand on something like this but I didn't have the know how period, but seeing these work shots ( event though it may not be much to some ) is still welcoming to see.

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Offline Deanaczech

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Re: Feral Heart in Unity Engine
« Reply #27 on: September 02, 2017, 09:27:01 pm »
@Athert
Darling, you're so cool!
« Last Edit: September 02, 2017, 09:33:27 pm by Deanaczech »

Offline Hakumi

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Re: Feral Heart in Unity Engine
« Reply #28 on: September 02, 2017, 09:31:25 pm »
@Hakumi Stop calling him "dearie", okay? Thanks...
Oml, the progress in this.. My heart.

Keep it up dearie c: I wanted to try my hand on something like this but I didn't have the know how period, but seeing these work shots ( event though it may not be much to some ) is still welcoming to see.

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Offline Ellen11v

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Re: Feral Heart in Unity Engine
« Reply #29 on: September 02, 2017, 11:12:42 pm »
@Hakumi Stop calling him "dearie", okay? Thanks...
Calm down, please. There's no need for such attitude here in this community. Hakumi did not mean to sound condescending! They just wanted to encourage and support with good compassion, which is nothing but extremely kind of them. I just think it was a mistake of you to post that.
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