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Messages - greenart6

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21
Forum Discussion / Re: Blast From the Past
« on: September 05, 2016, 04:50:50 am »
Oh man, that was some nostalgia right there. I could see my username change over time, and even saw myself having a green title for a bit! Kinda interesting seeing how the forum changed over time, and the members as well!

As for the question, the most I've seen is about 1000+ members online back in the "good ol days". Haven't really seen it go up that high since about 2015, but I'm sure it has at least once. I've only been around since late 2012ish, but the average number of people in-game used to be a lot higher around when I joined.

22
Forum Discussion / Re: If you could delete your old posts...
« on: September 03, 2016, 01:23:45 am »
I'd definitely delete a lot of them. There's so many posts that I just don't want to ever run into with super cringy things from when I was younger or just cluttered threads I don't have a use for (like some of my map/mesh/etc. related threads).

I probably wouldn't delete a lot of posts. Sure, basically every single one of my posts to this day is just.. awful to look at, but I'd only want to get rid of the particularly cringe worthy ones (I can even think of a certain few right now I'd smash to bits with a hammer if I could). Besides, I have so many stupid posts it would take a long time to go through them all xD

Interesting question, though!

23
Game Help / Re: How to texture particles? *PLEASE ANSWER*
« on: August 28, 2016, 02:03:28 am »
So if I'm understanding correctly, you want to make a clone of one particle, yet with a different texture? If so, I'll try to explain it best I can. And I'll try to directly use the Autumn Leaves as an example, hopefully we have the same one. I'll be changing everything in here into a particle just called "LEAF".

REMEMBER TO SAVE EVERYTHING AFTER YOU'RE DONE EDITING IT!



First, copy and paste the .PARTICLE file of whatever you're trying to copy, like shown.



Rename the file into whatever fits best for you. I'm going with LEAF for simplicity.



Now, open up the texture that goes with it. In this case, its the Autumn Leaf png file. Open that in GIMP, Sai, etc. whatever program you use for drawing. Just make a new layer over it and go crazy with whatever you're trying to make.



I just made a blob since I don't need this for anything. The most important thing is to keep the background TRANSPARENT. In the case of other particles, you must keep the background BLACK instead. Just depends from texture to texture, it seems. But just keep this one transparent and you'll be good. Save it as a new file in the particles folder as a .PNG!



Now, you need to go back to the .PARTICLE file from earlier (LEAF.PARTICLE for mine). Open it with Notepad and you'll need to change two things which I labelled in Red.

Change the first labelled one into whatever you want the particle to be called. If I remember correctly, this is the one you'll input into the game to actually have the particle and save it into a group or whatever.

The second one you'll change into what you want the name of your material to be. Make sure to keep this one in mind, as you'll need it later. I'm of course naming everything LEAF.





Now, if you're using the Autumn Leaves, the material is right here in the file ParticleMats.material. Copy and paste that file and name it whatever.



Delete everything that's highlighted/circled in red there, you don't need it. Then change the first AutumnLeaves (circled in pink) to the name of the material you entered in earlier. Change the second one into the name of your texture file that you colored in whatever program you used.



Save that file, and now you can go into FH and you have a new particle! Yay!



I apologize if anything is confusing, I made this a bit quickly, and particles themselves are confusing at times! I can clear anything up if need be.

24
Videos / Re: I Need People For A Thing
« on: August 28, 2016, 01:26:49 am »
I'd probably be able to come sometime more in the afternoon (1:00ish to 4:00ish central time) on any day. But I guess I'll just try to make it whenever you decide on a new time.

25
Community Activities Hub / Re: Friendshipalooza {Aug 25 ~ 4:30 PM Cent.}
« on: August 26, 2016, 08:15:50 pm »
I had a lot of fun there as well! Even though I was only there for a short time and had to drop out halfway through the movie, it was still fun hanging out with you guys. Looking forward to going again next time!

26
Game Suggestions & Ideas / Re: Thunderstorm weather & Very hard rain
« on: August 24, 2016, 10:03:34 pm »
I'm quite certain hard rain is possible. I'm not too savvy when it comes to making weather and it's been awhile since I've even touched Sky Maker so I'm just relying on (my very bad) memory here, but there's definitely a way to make the rain more frequent or have it 'rain harder'. Just like how there's the Light Rain option.

As for lightning. There are multiple object packs out there with lightning that strikes every so often, but if you want it to behave like weather cycles, I'm not too sure. I think it might be possible, I'll have to tinker around with the weather files to see if anything of the sort could happen.

I haven't seen many actual weather mods like this up for download though. If I can figure out how the weather works I might see what I can do.

EDIT: Apologies, posted before I noticed you wanted the thread locked.

27
Forum Suggestions & Ideas / Re: Autumn Preset Contest Idea c:
« on: August 19, 2016, 05:18:15 am »
Ooh, I like this idea! although it might be hard to implement my future goals into a preset aha I think this would provide a lot of interesting opportunities, though, I'd be interested to see this in a future preset contest.

28
Videos / Re: I Need People For A Thing
« on: August 19, 2016, 02:56:29 am »
Ooh, seems interesting! I'll try to help out if I can.

forum name: greenart6
feralheart username: TheGhostlyGoat
character you will use for this: Turtle
i will make a special map for this. will you be able to download it once i am finished?: Yep!
will you be able to keep watch on this thread for when i post when the scene will start?: Yep!

Good luck with your project! c:

29
Game Discussion / Re: Worst moments that happened during map making
« on: August 13, 2016, 03:43:26 am »
Let's just say I deal with crashing a lot, and I forget to press Save.

30
Forum Games / Re: 1000 ways to make a beautiful map
« on: August 12, 2016, 01:57:20 am »
4. Make a nice sky.

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