Author Topic: How to: work with Blender  (Read 109605 times)

Offline Hamilton

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Re: How to: work with Blender
« Reply #40 on: October 21, 2011, 08:37:59 pm »
If you are using blender 2.59, it opens differently and has a vastly different setup than the version used for this tutorial. I highly recommend taking a peek at this tutorial.

Offline Jitters

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Re: How to: work with Blender
« Reply #41 on: October 22, 2011, 07:59:11 am »
Well, I got everything all together and working, and got a mesh exported....but it crashes FH when I try to load it, with an ogre exception.

Offline Hamilton

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Re: How to: work with Blender
« Reply #42 on: October 22, 2011, 03:11:12 pm »
What format is the mesh currently in? mesh.xml or .mesh? mesh.xml is not the compatible format for the game and must be converted to .mesh using the converter.

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Re: How to: work with Blender
« Reply #43 on: October 22, 2011, 05:44:09 pm »
It's a .mesh.

Offline Ingredient

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Re: How to: work with Blender
« Reply #44 on: November 14, 2011, 05:22:32 am »
I hav a problem with the converter, up grader and i've forgot what the other ones called but its in the OgreCommandLines folder im pretty sure. Well when i found out about material codes can be opened up in Notepad i thought other files could be too. I kinda opened a .DLL file in Notepad and cant change it back so the converter wont start up. I've been looking through Google for something to help but nothing useful so far.
Im wondering if you would know anything to fix this?
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Offline Dawnfur123

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Re: How to: work with Blender
« Reply #45 on: November 29, 2011, 02:27:42 am »
So do i download python AND blender????? IM CONFUZZLED

Offline Ingredient

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Re: How to: work with Blender
« Reply #46 on: November 29, 2011, 06:25:45 am »
So do i download python AND blender????? IM CONFUZZLED

Yes you need to download them both, but if as said on the first page if you have an older version of Blender a different python is needed.
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Offline Dawnfur123

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Re: How to: work with Blender
« Reply #47 on: December 08, 2011, 12:18:35 am »
Ok thanks....I might have to do that later when I get my own laptop. This one is small with GB and...KB and what not

Offline Ingredient

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Re: How to: work with Blender
« Reply #48 on: December 09, 2011, 02:07:58 am »
Ok ignore my post above these ive gotten the .DLL files back to normal. When i try to get the Ogre things working i keep getting the "OgreMain is missing" error when its right there at the top of the folder.
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Offline ChunkyMonkey94

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Re: How to: work with Blender
« Reply #49 on: December 12, 2011, 02:18:11 pm »
Are you talking about the convert for blender or the cammand line tools?
If its not working just re-download the one that isn't working.
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