Author Topic: Tornado Particle Update~ 6/17/11 Complete  (Read 17794 times)

Offline Shaibelle

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #20 on: July 03, 2011, 10:45:57 pm »
Totally sitting and waiting for this one. ^_^
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Offline Death_The_Kid

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #21 on: July 03, 2011, 10:52:04 pm »
Me 2 we still dont know why it keeps crashing FH. we had to redownload the game and everything it messed it up so bad :/

Hmpf, I think that is not possible now. I tried to make tornado too, but I stuck into problem which have no salvation at least now.Te problem is that there are two particle affectors needed for the kind of tornado to work: Vortex Affector, and Path Follower Affector. But as I tried Ive seen that they are not included as functions in the original ORGE ParticleFX plug-in. This two make your particles to go spiral and follow the programmed path. That may be one of the reasons your game crashes every time you want to compilate new particle system.

Another problem may be in syntax of the script itself, because syntax in blender and Particle Univerce [etc] 's a bit different from ORGE's...

I've googled the problem but still have no salvation yet Kov includes this affectors in the plug-in itself...


We have made a version that works but the only problem is when it appears in the maps it crashes u after maybe 10 seconds the sound and evrrything on it is fine but everyone whose tested it said they crashed
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Offline Wolfess

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #22 on: July 04, 2011, 06:50:56 pm »
We have made a version that works but the only problem is when it appears in the maps it crashes u after maybe 10 seconds the sound and evrrything on it is fine but everyone whose tested it said they crashed

It may happen if visual particle quota is over 10000 - 50000 but depends on the computer. Threre are many different things that may crush the plug-in and ORGE so be sa attentive to the script as possible. Try to delete or crop some script parts and see what happens, then you can find the part that crashes the system.

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Offline Death_The_Kid

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #23 on: July 04, 2011, 06:53:32 pm »
We have made a version that works but the only problem is when it appears in the maps it crashes u after maybe 10 seconds the sound and evrrything on it is fine but everyone whose tested it said they crashed

It may happen if visual particle quota is over 10000 - 50000 but depends on the computer. Threre are many different things that may crush the plug-in and ORGE so be sa attentive to the script as possible. Try to delete or crop some script parts and see what happens, then you can find the part that crashes the system.


Ill have my sister do that shes the expert on this kinda stuff lol
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Offline lugailover

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #24 on: July 05, 2011, 09:08:27 am »
I wouldn't mind testing it ^_^

Offline Shiama

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #25 on: July 20, 2011, 08:59:03 am »
I want.! :D
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Offline RaivenWings

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #26 on: July 23, 2011, 10:04:56 am »
I WANT IT.
SOBAD.
This would make maps so cool :D

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Offline Tigg

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #27 on: July 30, 2011, 08:29:26 am »
If its still crashing the game, send me the particle files and i will see what is the problem with the game. I am sure its just simple.

Offline Myla

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #28 on: August 02, 2011, 09:05:03 pm »
thats cool ;D

Offline Frostpaw860

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Re: Tornado Particle Update~ 6/17/11 Complete
« Reply #29 on: August 04, 2011, 03:12:14 am »
I hope you fix it. It looks spinny o.O And plus its something new. ^^
« Last Edit: August 04, 2011, 03:15:40 am by HardcoreRaver »

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